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#1
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3D Graphic Coding?
Hi Folks:
A project I'm working on is ready for some animated 3D graphics. I'm kind of excited about that. This is an instructional application, and the graphics will be simple, so I believe this will be a good introduction the topic. I need pointers to books and resources on the net, I believe there is a newsgroup dedicated to this 3d developers. People are always bitching about something in their favorite sim. I wonder if there isn't talent enough in RAS and the flight sim group to roll our own. With a nice client/server multiplayer architecture, physics just the way we want, multiple monitors, even abstracting the APIs for deployment to non-Windows platforms. I have no interest in flying against AI, but those who care can tailor it to suit their needs. I'm guessing there would be some code common to both a flight and racing sim. People have built many plane and race car models and terrains for existing sims. Just a thought. Larry |
#2
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"Larry Lindstrom" > wrote in message
... > Hi Folks: <snip> > People are always bitching about something in their > favorite sim. I wonder if there isn't talent enough in > RAS and the flight sim group to roll our own. http://www.motorsport-sim.org/ |
#3
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"Steve Blankenship" > wrote in message ... > "Larry Lindstrom" > wrote in message > ... >> Hi Folks: > <snip> >> People are always bitching about something in their >> favorite sim. I wonder if there isn't talent enough in >> RAS and the flight sim group to roll our own. > > http://www.motorsport-sim.org/ > > I like what has been done to the old Falcon 4.0 simulator by various teams over the years. Once Micropose announced no more releases and released the source code, real F-16 pilots got together with developers and have kept it the most realistic combat flight simulator to date. Very little of the original is still there. Granted, the learning curve of the sim is very steep and will turn off people who expect a point and shoot gaming experience. You need to read the 400+ page F-16 training manual just to get off the ground. This kind of thing could be done with N2003, but the current holders of the code are somehow against it at this point in time. (Wasn't the source code of N2003 released at some point? I really don't remember. Maybe it was, but not legally). N2003 and GPL are, IMO, the most robust simulators for modifications out there right now. Between the two, the physics can be modified for almost any type of racing. I think it would actually help with sales of a new release of either if the restrictions on modification of codes were relaxed. I know that if some company wanted to re-release a new version of Falcon it would go like hotcakes (as long as the company kept the realism of the original). I always liked the way Papy encouraged mods and even linked to them on their site. That flexibility of having add-ons always kept us on the edge waiting for the next release for the entire course of the sim. It certainly did not hurt the sales of subsequent releases all the way to N2003 and GPL. We definitely have the talent in the modding community to do almost anything with them, but the current atmosphere seems to point to a gradual end of future improvements. The GTP mod is a good example of what to expect when developers work hard to give us a better racing experience. I know that the major problem with racing vs. flight simulators is apples and oranges because of the extreme cost of product licenses and labeling in racing today. With licenses for tracks, automakers, sponsors and even drivers, it makes it very hard to "roll your own" racing simulator. Ed |
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