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EA Demo Make sure to change your .plr



 
 
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  #1  
Old January 22nd 05, 01:39 AM
mjones53
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Default EA Demo Make sure to change your .plr

go through your .plr file, like all other EA games and
changed the
Half Rate="0" // 0 = super-high physics


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  #2  
Old January 22nd 05, 09:45 AM
MadDAWG
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"mjones53" > wrote in message
...
> go through your .plr file, like all other EA games and
> changed the
> Half Rate="0" // 0 = super-high physics



sure sounds like a title for true sim fans to me. <rolls eyes>

MadDAWG


  #3  
Old January 22nd 05, 11:48 AM
buster
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MadDAWG wrote:
> "mjones53" > wrote in message
> ...
>
>>go through your .plr file, like all other EA games and
>>changed the
>>Half Rate="0" // 0 = super-high physics

>
>
>
> sure sounds like a title for true sim fans to me. <rolls eyes>


I agree with this post. Also, i just love how the replays END the moment
you crash.
  #4  
Old January 22nd 05, 11:50 AM
Schooner
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But they got a "draft" gauge, just like the real cars!

The fact they added that to the gauges alone shows how "sim" focused they
are at EA IMHO.

"buster" > wrote in message
.. .
> MadDAWG wrote:
>> "mjones53" > wrote in message
>> ...
>>
>>>go through your .plr file, like all other EA games and
>>>changed the
>>>Half Rate="0" // 0 = super-high physics

>>
>>
>>
>> sure sounds like a title for true sim fans to me. <rolls eyes>

>
> I agree with this post. Also, i just love how the replays END the moment
> you crash.



  #5  
Old January 22nd 05, 12:47 PM
JLe
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"Schooner" > wrote in
news:y6rId.17468$Qb.4514@edtnps89:

> But they got a "draft" gauge, just like the real cars!
>
> The fact they added that to the gauges alone shows how "sim" focused
> they are at EA IMHO.
>


OMFG hadn't noticed that.

For me big turn off was the moment you crash you get pulled out of the
car to look at the replay.

Thought they said this game was focused at the hardcore simracers

  #6  
Old January 23rd 05, 04:34 AM
BRH
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mjones53 wrote:

> go through your .plr file, like all other EA games and
> changed the
> Half Rate="0" // 0 = super-high physics
>
>

Exactly where (in which folder) can that .plr file be found?
  #7  
Old January 23rd 05, 04:38 AM
JP
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<BRH> wrote in message ...
> mjones53 wrote:
>
> > go through your .plr file, like all other EA games and
> > changed the
> > Half Rate="0" // 0 = super-high physics
> >
> >

> Exactly where (in which folder) can that .plr file be found?



C:\ Program Files\Ea Sports\Nascar Sim Racing Demo\Save\

Bit down the page....aids section iirc.



  #8  
Old January 23rd 05, 05:48 AM
Alan Le
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> OMFG hadn't noticed that.
>
> For me big turn off was the moment you crash you get pulled out of the
> car to look at the replay.


Don't know if this applies (haven't tried getting into a massive wreck), but
like other ISI based titles, there's an option in the PLR file to globally
disable AI control of the car. The F1 series had that enabled as well as
the separate (?) AI control for pit stops. It's worth going through the PLR
file to look for such options.

Alan


  #9  
Old January 23rd 05, 11:16 AM
JLe
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"Alan Le" > wrote in
m:

>> OMFG hadn't noticed that.
>>
>> For me big turn off was the moment you crash you get pulled out of
>> the car to look at the replay.

>
> Don't know if this applies (haven't tried getting into a massive
> wreck), but like other ISI based titles, there's an option in the PLR
> file to globally disable AI control of the car. The F1 series had
> that enabled as well as the separate (?) AI control for pit stops.
> It's worth going through the PLR file to look for such options.
>
> Alan
>
>


Hmm , that actually does work :-) Thanks !

The exact phrase is:

No AI Control="1" // AI never has control over car (except autopit and
auto pace lap)
  #10  
Old January 23rd 05, 02:05 PM
Tim Paullin
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"JLe" > wrote in message
...
> "Alan Le" > wrote in
> m:
>
>>> OMFG hadn't noticed that.
>>>
>>> For me big turn off was the moment you crash you get pulled out of
>>> the car to look at the replay.

>>
>> Don't know if this applies (haven't tried getting into a massive
>> wreck), but like other ISI based titles, there's an option in the PLR
>> file to globally disable AI control of the car. The F1 series had
>> that enabled as well as the separate (?) AI control for pit stops.
>> It's worth going through the PLR file to look for such options.
>>
>> Alan
>>
>>

>
> Hmm , that actually does work :-) Thanks !
>
> The exact phrase is:
>
> No AI Control="1" // AI never has control over car (except autopit and
> auto pace lap)


Thank you JLe! Just what I needed. A couple more fixes and it wont be half
bad, lol.

Tim


 




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