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#1
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NR2003 entry fee $100. How many new guys pay it?
I have both NR2003 and NASCAR Simracing. I am what might be called a casual player. I have not raced for a while and have been thinking about getting back into it so I have been poking around the various web sites to see what files, mods, updates and such I need to be up-to-date. While poking around I was VERY suprised to see an almost total absence of anything to do with NASCAR Simracing. I knew the game was something of a dissapointment when released and the "Official Sim" remained NR2003 but I had figured that NSR would still have a following if only because NSR was easily available while NR2003 was scarce. It is obvious that I figured wrong. That got me thinking. With the price of even a VERY used and beat-up copy of NR2003 approaching $100 it seems to me that new guys willing to pay that just to try online racing will be few and far between. If true this cannot be good. |
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#2
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In article <SNIAe.61433$R21.44597@lakeread06>, Joe says...
> > I have both NR2003 and NASCAR Simracing. I am what might be called a casual > player. I have not raced for a while and have been thinking about getting > back into it so I have been poking around the various web sites to see what > files, mods, updates and such I need to be up-to-date. While poking around I > was VERY suprised to see an almost total absence of anything to do with > NASCAR Simracing. I knew the game was something of a dissapointment when > released and the "Official Sim" remained NR2003 but I had figured that NSR > would still have a following if only because NSR was easily available while > NR2003 was scarce. It is obvious that I figured wrong. That got me thinking. > > With the price of even a VERY used and beat-up copy of NR2003 approaching > $100 it seems to me that new guys willing to pay that just to try online > racing will be few and far between. If true this cannot be good. Here in Italy I found NR2003 inserted in a game magazine several months ago, for a very low price. At present, I don't know if it is really available, but here it is listed for much less than $ 100: http://www.dvdboxoffice.com/ Regards, Socius |
#3
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Nice price considering the market. Shows that hunting the net can sometimes
pay off. But since finding such a price for NR2003 requires a hunt while NSR can be picked up pretty much anywhere for $30 or less still leaves the NR2003 community at a BIG disadvantage in recruiting new members. "Socius" > wrote in message ... > In article <SNIAe.61433$R21.44597@lakeread06>, Joe says... > > Here in Italy I found NR2003 inserted in a game magazine several months > ago, for a very low price. At present, I don't know if it is really > available, but here it is listed for much less than $ 100: > > http://www.dvdboxoffice.com/ > > Regards, > > Socius |
#4
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There's a reason you can get a "new release" for $30 (and many places
are lower than that) and NR2003 continues to command top dollar. NSR is a joke and the alleged parade of patches that they promised has fallen thru and left the users who dropped $50 (like myself) on that turd by the wayside. I GLADLY just paid $52 for a used copy of NR2003 off Ebay and thought I got a deal. I see plenty of $75+ auctions going on, but have to wonder how many ppl. are really buying at those prices.... NR2003 has a solid base of users and until "someone" else can develop a stock car sim that compares, NR2003 will be on many hard drives. As for recruiting new members at those prices, you may be right. I suspect anyone who was interested jumped on board when it came out and in the following year or so before Papy announced the end of the series. |
#5
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I'm glad I decided to hold off on NSR...looks like it was a disaster. I
almost got taken in by the pre-release hype but then I remembered who was making it... "Darus" > wrote in message oups.com... > There's a reason you can get a "new release" for $30 (and many places > are lower than that) and NR2003 continues to command top dollar. NSR is > a joke and the alleged parade of patches that they promised has fallen > thru and left the users who dropped $50 (like myself) on that turd by > the wayside. I GLADLY just paid $52 for a used copy of NR2003 off Ebay > and thought I got a deal. I see plenty of $75+ auctions going on, but > have to wonder how many ppl. are really buying at those prices.... > > NR2003 has a solid base of users and until "someone" else can develop a > stock car sim that compares, NR2003 will be on many hard drives. As for > recruiting new members at those prices, you may be right. I suspect > anyone who was interested jumped on board when it came out and in the > following year or so before Papy announced the end of the series. > |
#6
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How much money did users drop on such "turds" as NR2002, NR4, etc along the
years-long rocky road that ended with NR2003? While NR2003 may be way ahead of NSR Papy's lead shrinks when NSR is stacked up against earlier Papy releases such as NR2002, NASCAR4, etc. Each of these had the advantage of being the best available at the time but each of these still had glaring faults that propted shrill condemnations that sound remarkably like those now heaped upon NSR. The seeming eternal wait for EA's promised "parade of patches" does not mean another patch is not on the way any more than did the equally eternal wait for a patch from Papy. The appearent impossibility of getting any word at all from EA about future patches (if any) is remarkably similar to the stony silence that was Papy's non-reply to the pleadings of its fans. Both Papy then and EA now seem content to ignore fans and let them stew in their own jucies wondering if/when a future patch will fix one or another glaring fault (remember wall-riding?). Assuming that the one patch EA did release is the only patch and such things as are still broken will remain broken until "NSR2" hits the market; will this not also equal Papy's practice of one-patch-per-game? The current running joke in NSR forums that "EA will be realeasing the next patch as NSR2 and will sell for $39.95" originated in the Papy forums but with "Papy" in place of "EA". Goggle reviews of NR2003, NR2002, NR4, etc and count the number of comments along the lines of "In the new version Papy FINALLY fixed "this" long standing fault but "that other trouble" still plagues the sim." Are there any here who doubt that Papy *could* have patched NR2002 to equal NR2003? Did Papy "screw" us when they chose to call the NR2002 patch NR2003 and sell us the patch for $49.95. Shoving the "screw" a little deeper into the fans, what possible reason did Papy have for "screwing" us out of NR2002's Darrell Waltrip narrated "Track Tours"? The Papy fanbois took the elimination of the Track Tours as an opportunity to puff themselves up and present themselves as NASCAR GODS who's exalted expertise rendered the Waltrip tours an insult to their knowledge and skill but I somehow think Papy had a different motive for eliminating the Waltrip tours than worshipful deference to the over-inflated egos of this self-proclaimed pantheon. While all of this is little help to the current incarnation of NSR it does lend some reason for hope that NSR has a future.Whatever NSR's current shortcomings there are few who would deny that the current code is a potential Papy beater. There is no need for EA to start from scratch, they need only make improvements on the code they have.The fact that NR2003 is selling for so much should be a clue to EA that there are a lot of folks willing to throw a lot of money at them if the needed improvements are made. I find it hard to believe that EA paid NASCAR all that money for the name only to let NSR die after one version and one patch. It may well be that NSR will never equal NR2003 and that NR2003 will become the next "Grand Prix Legends" as the best available year after year after year but I think it is a little too early to place any bets. "Darus" > wrote in message oups.com... > There's a reason you can get a "new release" for $30 (and many places > are lower than that) and NR2003 continues to command top dollar. NSR is > a joke and the alleged parade of patches that they promised has fallen > thru and left the users who dropped $50 (like myself) on that turd by > the wayside. I GLADLY just paid $52 for a used copy of NR2003 off Ebay > and thought I got a deal. I see plenty of $75+ auctions going on, but > have to wonder how many ppl. are really buying at those prices.... > > NR2003 has a solid base of users and until "someone" else can develop a > stock car sim that compares, NR2003 will be on many hard drives. As for > recruiting new members at those prices, you may be right. I suspect > anyone who was interested jumped on board when it came out and in the > following year or so before Papy announced the end of the series. > |
#7
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#8
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Joe:
You make some valid points. NR2003 is/was a pretty polished product when released and it was the result of the evolution of the sim from N1 thru NR2002. However, MY biggest gripe with NSR is the fact that they bought the EXCLUSIVE license for NASCAR, put Papy out of the stock car sim business, and then announced plans to release a "true to life" stock car sim. (I now read from the rear of the box of NSR) Phrases like "realistic physics model", "true to life feeling", "definitive racing experience" and the mother of all lies "ALL NEW GAME ENGINE". I don't know if you bought NSR, but I did and I can't seem find any of those things. The locked/unlocked rear diff issue is a blunder that CAN be fixed, but prevents online gaming with a mismatch error. The text files are littered with references to Thunder 04 and 03 and IIRC, F1C. Multiplayer...well let's not go there. One of the devs of NSR did a Q&A at OLR I think and said that beta testers were using a game that was numerous versions past the retail one. WTF is that? Well, where is the updated code!?!?!?!? Look at it this way, NSR SHOULD have started at the level that Papy ended at. EA had the chance to see the progression of the NRxxxx series and learn what worked and what didn't. They should have then incorporated all the good things and then added to it. Instead it was 1 step forward (by Papy) and 2 steps back (NSR). |
#9
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I wonder if people are going to still be gaga about rFactor after it's
been out 3 months and everyone sees the same problems all of ISI's other sims had. I wish them well with this new engine, but I've had the same criticisms of each successive release since SCGT. Playing the MP demo, I hope the code isn't optimized because it reminds me of SCGT/F1-2000 in that the framerate is way too low for something with that graphical quality. |
#10
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"jason moyer" > wrote in news:1121344767.775973.220980
@z14g2000cwz.googlegroups.com: > I wonder if people are going to still be gaga about rFactor after it's > been out 3 months and everyone sees the same problems all of ISI's > other sims had. I wish them well with this new engine, but I've had > the same criticisms of each successive release since SCGT. Playing the > MP demo, I hope the code isn't optimized because it reminds me of > SCGT/F1-2000 in that the framerate is way too low for something with > that graphical quality. > > Framerate issues are not something I've seen complaints about yet. Realize in the demo, a portion of the physics engine and a portion of the graphics engine are disabled. So the drag on your system will probably increase with the final product. Next, fps are 'usually' better in online situations than offline, so if you run offline with a large pack, then even more fps will drain away. I'd start googling for fps improvements from the older titles and see if you can find something to help your system. Hanje's site is pretty thorough. dave henrie |
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