If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|
Thread Tools | Display Modes |
#11
|
|||
|
|||
>"Byron Forbes" > wrote
> I have no big problem with the advancement system. But when you need > good results to advance and an idiotic F1 car runs square into the back of > you (when you are right over to one side of the track) at a speed > differential of about 100mph - well, that's just ****ED! LOL The whole thing can be changed with the flick of a little txt editing to give you all cars, like it SHOULD be . This is not a Need for Speed series title, its a serious simulation. If I pay, gimme. > There looks like there's a good game in there - said the same thing > about CPR though. I'm so unsure of what's gonna happen with rFactor. Will the novelty factor wear off pretty fast? Those tracks shipped with the game are average and people will get tired quick. And we can bet those first third-party tracks modified for rFactor will be very crude. -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
Ads |
#12
|
|||
|
|||
On Thu, 1 Sep 2005 20:17:54 -0400, "ymenard"
> wrote: >The whole thing can be changed with the flick of a little txt editing to >give you all cars, like it SHOULD be . No need to text edit, you just type "ISI_BABYFACTORY" in the chat window and you get all the cars. |
#13
|
|||
|
|||
or you could read the readme.txt and discover that the 'Y' key restarts
the race. unless you reassign to another key. |
#14
|
|||
|
|||
hehe sorry for top posting
has anyone let the credits scroll though when leaving the game. I think you'll notice some top notch editors in there. Yes the first tracks "ported" will not be up to scratch. but ISI have said, they really would like the track editors to start from scratch with tracks. not convert. give the editors a chance. you'll get some great tracks released soon. cheers steve "ymenard" > wrote in message .. . > >"Byron Forbes" > wrote >> I have no big problem with the advancement system. But when you need >> good results to advance and an idiotic F1 car runs square into the back >> of you (when you are right over to one side of the track) at a speed >> differential of about 100mph - well, that's just ****ED! LOL > > > The whole thing can be changed with the flick of a little txt editing to > give you all cars, like it SHOULD be . > > This is not a Need for Speed series title, its a serious simulation. If I > pay, gimme. > > > >> There looks like there's a good game in there - said the same thing >> about CPR though. > > > I'm so unsure of what's gonna happen with rFactor. Will the novelty > factor wear off pretty fast? Those tracks shipped with the game are > average and people will get tired quick. And we can bet those first > third-party tracks modified for rFactor will be very crude. > > > > > > > -- > -- François Ménard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > |
#15
|
|||
|
|||
"Mitch_A" > wrote in message .. . >I hate when people dont comprehend what they read then come back with a >smart ass reply... > > Changing to a single class of cars doesnt fix the root issue my friend. > > If you had read his initial post you would have noticed he said that even > pulling nearly off the track they still nail him (us) instead of making a > clean pass..... In other words blind/deaf/dumb.... > > RFactor offers mixed class racing but the AI is incapable of reacting to a > human on the track regardless whether a mix class race or not. Mix class > just makes it worse is all. > > I started running F1 only 10 min after I installed the game and the AI is > still HORRIBLE by any standard. I start on the back of the grid and > determined to avoid ANY contact. Regardless how careful I am moments > after I pass the 2nd to last car he punts me. > > Then to top it off you have to exit the race and go through race setup all > over again... Rinse, Repeat... > > Mitch > Have you tried setting the AI to 50% and the aggression to 25%? It seems to work for people on RSC. |
#16
|
|||
|
|||
>"Steve Whitty" > wrote
> I think you'll notice some top notch editors in there. Yes the first > tracks "ported" will not be up to scratch. but ISI have said, they really > would like the track editors to start from scratch with tracks. not > convert. give the editors a chance. you'll get some great tracks > released soon. Yeah hmm.... Suit exec : "Hey we can skip tracks and just give the tools to the community!" Suit exec 2 : "What a marvellous idea, we cut all cost in true track modeling and licensing, PLUS we look like we care about the community". Suits altogether : "Profit!" -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#17
|
|||
|
|||
well, if you got real world tracks and cars released with the game, you
would've had to pay more for the game. you'll still get the real world tracks, free of charge. just will have to wait for them. ****. everyone wants everything right here, right now. how long did you have to wait for gpl tracks. how long for n2k2 and n2k3 tracks. how long before add on tracks for gtr. you've got Lime Rock within 24 hours. yes, everything is about money. its how the world runs. but I know I'd rather wait and get a free track done well, than a track I paid for done badly. cheers steve "ymenard" > wrote in message .. . > >"Steve Whitty" > wrote >> I think you'll notice some top notch editors in there. Yes the first >> tracks "ported" will not be up to scratch. but ISI have said, they >> really would like the track editors to start from scratch with tracks. >> not convert. give the editors a chance. you'll get some great tracks >> released soon. > > > Yeah hmm.... > > > Suit exec : "Hey we can skip tracks and just give the tools to the > community!" > > Suit exec 2 : "What a marvellous idea, we cut all cost in true track > modeling and licensing, PLUS we look like we care about the community". > > Suits altogether : "Profit!" > > > > > -- > -- François Ménard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > > |
#18
|
|||
|
|||
>"Steve Whitty" > wrote
> well, if you got real world tracks and cars released with the game, you > would've had to pay more for the game. rFactor already costs as much as a standard game on the shelves, while being very limited in tracks. Very limited. If you say the sim would have cost more, then they have some problems with their development cost.. > ****. everyone wants everything right here, right now. > how long did you have to wait for gpl tracks. how long for n2k2 and n2k3 > tracks. No nonono.... those sims already had tracks in quality and quantity out of the box. They cost the same as rFactor. -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
#19
|
|||
|
|||
No I hadn't that exact combo I will though, thanks.
Mitch "Groo the Wanderer" > wrote in message ... > > "Mitch_A" > wrote in message > .. . >>I hate when people dont comprehend what they read then come back with a >>smart ass reply... >> >> Changing to a single class of cars doesnt fix the root issue my friend. >> >> If you had read his initial post you would have noticed he said that even >> pulling nearly off the track they still nail him (us) instead of making a >> clean pass..... In other words blind/deaf/dumb.... >> >> RFactor offers mixed class racing but the AI is incapable of reacting to >> a human on the track regardless whether a mix class race or not. Mix >> class just makes it worse is all. >> >> I started running F1 only 10 min after I installed the game and the AI is >> still HORRIBLE by any standard. I start on the back of the grid and >> determined to avoid ANY contact. Regardless how careful I am moments >> after I pass the 2nd to last car he punts me. >> >> Then to top it off you have to exit the race and go through race setup >> all over again... Rinse, Repeat... >> >> Mitch >> > Have you tried setting the AI to 50% and the aggression to 25%? It seems > to work for people on RSC. > |
#20
|
|||
|
|||
Other than yours Steve there weren't too many add on tracks to the
quality of the original developer. Lots of little problems in just about all of them. I hope that changes though. Mitch "Steve Whitty" > wrote in message ... > well, if you got real world tracks and cars released with the game, you > would've had to pay more for the game. > > you'll still get the real world tracks, free of charge. just will have to > wait for them. > > ****. everyone wants everything right here, right now. > how long did you have to wait for gpl tracks. how long for n2k2 and n2k3 > tracks. how long before add on tracks for gtr. you've got Lime Rock > within 24 hours. > > yes, everything is about money. its how the world runs. > > but I know I'd rather wait and get a free track done well, than a track I > paid for done badly. > > > > cheers > > steve > > > "ymenard" > wrote in message > .. . >> >"Steve Whitty" > wrote >>> I think you'll notice some top notch editors in there. Yes the first >>> tracks "ported" will not be up to scratch. but ISI have said, they >>> really would like the track editors to start from scratch with tracks. >>> not convert. give the editors a chance. you'll get some great tracks >>> released soon. >> >> >> Yeah hmm.... >> >> >> Suit exec : "Hey we can skip tracks and just give the tools to the >> community!" >> >> Suit exec 2 : "What a marvellous idea, we cut all cost in true track >> modeling and licensing, PLUS we look like we care about the community". >> >> Suits altogether : "Profit!" >> >> >> >> >> -- >> -- François Ménard <ymenard> >> -- This announcement is brought to you by the Shimago-Dominguez >> Corporation - helping America into the New World... >> >> > > |
Thread Tools | |
Display Modes | |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The dangers of DRLs | 223rem | Driving | 399 | July 25th 05 11:28 PM |
Man oh man do I hate Rust! Rant! | Mike Romain | Jeep | 5 | June 4th 05 01:19 PM |
why did Joseph hate the gardner over the handsome disk | [email protected] | General | 0 | January 14th 05 10:38 PM |
it can hate glad bushs, do you laugh them | [email protected] | General | 0 | January 10th 05 11:40 PM |
they are believing between the light now, won't hate weavers later | Tony | Technology | 0 | January 10th 05 11:38 PM |