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ESL 04-10: Simulation of Vehicle Longitudinal Dynamics



 
 
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  #1  
Old October 4th 06, 02:48 PM posted to rec.autos.simulators
Abdo Haji-Ali
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Posts: 2
Default ESL 04-10: Simulation of Vehicle Longitudinal Dynamics

Greetings,

I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics" in
an attempt to write a car simulations engine. However I came across
several dilemmas and was hoping to find answers here

- In page 3 an equation (04/01/C) of the form: V = (-Fxt +
g*sin(theta) - Fd(V)) / m
Was supposed to give the velocity of the car as the net force divided
by mass. However, IIRC such a formula would give the acceleration not
the velocity (A similar equation was given in page 6 for the angular
velocity)
- Another equation (04/01/D):
Fz = mg {(C/L)cos(theta) + (H/L)sin(theta)} - mV (H/L)
Is supposed to give the normal force on the front wheels. Which is a
variable controlling the total force (Fxt) in the first equation
(04/01/C). Now suppose that theta is 0 which means that the fist term
would evaluate to zero, and suppose that the car is starting with zero
velocity which means that the second term is also zero. And Fz is zero
as a whole, hence Fxt is also zero (No force is acting on the vehicle
body). Since Fxt is zero this would mean that V is also zero (from the
first equation). And we are faced with a paradox: The car won't move
until a force is applied to it, but no force will be applied until the
car moves. I suppose that in real life clutching/declutching the engine
will solve this problem, however how can I solve such a problem in a
simulation?

PS: Article link: www.le.ac.uk/eg/embedded/pdf/ESL04-01.pdf

Thank you for your time
Abdo Haji-Ali
Programmer
In|Framez

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  #2  
Old October 4th 06, 07:43 PM posted to rec.autos.simulators
Larry[_1_]
external usenet poster
 
Posts: 577
Default ESL 04-10: Simulation of Vehicle Longitudinal Dynamics

You just made my head 'Splode.

-Larry

"Abdo Haji-Ali" > wrote in message
ups.com...
> Greetings,
>
> I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics" in
> an attempt to write a car simulations engine. However I came across
> several dilemmas and was hoping to find answers here
>
> - In page 3 an equation (04/01/C) of the form: V = (-Fxt +
> g*sin(theta) - Fd(V)) / m
> Was supposed to give the velocity of the car as the net force divided
> by mass. However, IIRC such a formula would give the acceleration not
> the velocity (A similar equation was given in page 6 for the angular
> velocity)
> - Another equation (04/01/D):
> Fz = mg {(C/L)cos(theta) + (H/L)sin(theta)} - mV (H/L)
> Is supposed to give the normal force on the front wheels. Which is a
> variable controlling the total force (Fxt) in the first equation
> (04/01/C). Now suppose that theta is 0 which means that the fist term
> would evaluate to zero, and suppose that the car is starting with zero
> velocity which means that the second term is also zero. And Fz is zero
> as a whole, hence Fxt is also zero (No force is acting on the vehicle
> body). Since Fxt is zero this would mean that V is also zero (from the
> first equation). And we are faced with a paradox: The car won't move
> until a force is applied to it, but no force will be applied until the
> car moves. I suppose that in real life clutching/declutching the engine
> will solve this problem, however how can I solve such a problem in a
> simulation?
>
> PS: Article link: www.le.ac.uk/eg/embedded/pdf/ESL04-01.pdf
>
> Thank you for your time
> Abdo Haji-Ali
> Programmer
> In|Framez
>



  #3  
Old October 4th 06, 07:52 PM posted to rec.autos.simulators
mcewena
external usenet poster
 
Posts: 74
Default ESL 04-10: Simulation of Vehicle Longitudinal Dynamics


Abdo Haji-Ali wrote:
> Greetings,
>
> I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics"


Don't spoil the ending for the rest of us....

  #4  
Old October 5th 06, 12:55 PM posted to rec.autos.simulators
starkos
external usenet poster
 
Posts: 1
Default ESL 04-10: Simulation of Vehicle Longitudinal Dynamics

"Abdo Haji-Ali" wrote:
> I'm reading "ESL 04-10: Simulation of Vehicle Longitudinal Dynamics" in
> an attempt to write a car simulations engine. However I came across
> several dilemmas and was hoping to find answers here


http://groups.google.com/groups?as_q...s.simula tors

Happy reading!

j

 




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