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Gran Turismo 5 in 3840 x 2160 resolution
Gran Turismo in 4 times the resolution of Full HD
Polyphony Digital also presented two technological trials for the next generation at this event. Both of the presentations, were founded on the philosophy of “achieving the highest possible quality” held over the years by Gran Turismo. One of these, was a time trial competition using Sony’s newest digital cinema projector, the “SRX-S110”. Gran Turismo 5 prologue is already in Full HD resolution at 1920 x 1080 pixels, providing the highest resolution possible in today’s TV content. However in this time trial, the Full HD image was increased to twice the resolution both vertically and horizontally (4x the surface area), enabling game play at an ultra high resolution of 3840 x 2160 pixels. This was performed by connecting and synchronizing four Playstation 3’s outputting a quarter of the image each at 1920x1080 pixels, but you must remember this demands an extremely high quality image from the source that can withstand the ultra high resolution. It can be said that this demonstration was only made possible, because the source image was Gran Turismo. What supported this time trial on the display side, was the newest digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) projector is the next generation in projector technology, enabling a resolution of 4096 x 2160 pixels, equivalent to the high resolution image of 35mm film. The high 4000:1 device contrast ratio and a response time of 5 milliseconds, also adds to the level of breathtaking image expression introduced here. The crowd was simply amazed by the clarity of the image displayed on the massive 220 inch screen, and the players who participated in the time trial expressed their excitement of how perfectly in focus the screen is even close up, and at the quality of Gran Turismo. http://i33.tinypic.com/2r4tow4.jpg http://i36.tinypic.com/winh9y.jpg http://i36.tinypic.com/2dgmhk4.jpg http://www.gran-turismo.com/en/sp/d2788.html |
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#2
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Gran Turismo 5 in 3840 x 2160 resolution
On Nov 19, 5:58*pm, NV55 > wrote:
> Gran Turismo in 4 times the resolution of Full HD This basically amounts to one big cock tease since we're never going to be able to see anything like that in our living rooms... > Polyphony Digital also presented two technological trials for the next > generation at this event. Both of the presentations, were founded on > the philosophy of “achieving the highest possible quality” held over > the years by Gran Turismo. > > One of these, was a time trial competition using Sony’s newest digital > cinema projector, the “SRX-S110”. Gran Turismo 5 prologue is already > in Full HD resolution at 1920 x 1080 pixels, providing the highest > resolution possible in today’s TV content. However in this time trial, > the Full HD image was increased to twice the resolution both > vertically and horizontally (4x the surface area), enabling game play > at an ultra high resolution of 3840 x 2160 pixels. This was performed > by connecting and synchronizing four Playstation 3’s outputting a > quarter of the image each at 1920x1080 pixels, but you must remember > this demands an extremely high quality image from the source that can > withstand the ultra high resolution. It can be said that this > demonstration was only made possible, because the source image was > Gran Turismo. > > What supported this time trial on the display side, was the newest > digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) > projector is the next generation in projector technology, enabling a > resolution of 4096 x 2160 pixels, equivalent to the high resolution > image of 35mm film. The high 4000:1 device contrast ratio and a > response time of 5 milliseconds, also adds to the level of > breathtaking image expression introduced here. > > The crowd was simply amazed by the clarity of the image displayed on > the massive 220 inch screen, and the players who participated in the > time trial expressed their excitement of how perfectly in focus the > screen is even close up, and at the quality of Gran Turismo. > > http://i33.tinypic.com/2r4tow4.jpg > > http://i36.tinypic.com/winh9y.jpg > > http://i36.tinypic.com/2dgmhk4.jpg > > http://www.gran-turismo.com/en/sp/d2788.html |
#3
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Gran Turismo 5 in 3840 x 2160 resolution
NV55 > wrote in
: > Gran Turismo in 4 times the resolution of Full HD > > What supported this time trial on the display side, was the newest > digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) > projector is the next generation in projector technology, enabling a > resolution of 4096 x 2160 pixels, equivalent to the high resolution > image of 35mm film. The high 4000:1 device contrast ratio and a > response time of 5 milliseconds, also adds to the level of > breathtaking image expression introduced here. > > The crowd was simply amazed by the clarity of the image displayed on > the massive 220 inch screen, and the players who participated in the > time trial expressed their excitement of how perfectly in focus the > screen is even close up, and at the quality of Gran Turismo. > > > http://www.gran-turismo.com/en/sp/d2788.html Yes, yes there's more dots, but what is the dot *pitch*? without that being in the range of .01 or less, it means nothing. |
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Gran Turismo 5 in 3840 x 2160 resolution
"APLer" > wrote in message ...
> NV55 > wrote in > : > > > Gran Turismo in 4 times the resolution of Full HD > > > > > What supported this time trial on the display side, was the newest > > digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) > > projector is the next generation in projector technology, enabling a > > resolution of 4096 x 2160 pixels, equivalent to the high resolution > > image of 35mm film. The high 4000:1 device contrast ratio and a > > response time of 5 milliseconds, also adds to the level of > > breathtaking image expression introduced here. > > > > The crowd was simply amazed by the clarity of the image displayed on > > the massive 220 inch screen, and the players who participated in the > > time trial expressed their excitement of how perfectly in focus the > > screen is even close up, and at the quality of Gran Turismo. > > > > > > http://www.gran-turismo.com/en/sp/d2788.html > > Yes, yes there's more dots, but what is the dot *pitch*? without that > being in the range of .01 or less, it means nothing. The company who produced this screen (FE Technologies) also has a 19" prototype: http://www.fe-tech.co.jp/en/prototype/prototype.html Dot pitch is .306 mm. Not bad, not great. |
#5
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Gran Turismo 5 in 3840 x 2160 resolution
> wrote in :
> "APLer" > wrote in message > ... >> NV55 > wrote in >> > http://www.gran-turismo.com/en/sp/d2788.html >> >> Yes, yes there's more dots, but what is the dot *pitch*? without that >> being in the range of .01 or less, it means nothing. > > The company who produced this screen (FE Technologies) also has a > 19" prototype: > > http://www.fe-tech.co.jp/en/prototype/prototype.html > > Dot pitch is .306 mm. Not bad, not great. > That's larger than any CRT. Hardly impressive. |
#6
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Gran Turismo 5 in 3840 x 2160 resolution
APLer wrote:
> NV55 > wrote in > : > >> Gran Turismo in 4 times the resolution of Full HD >> > >> What supported this time trial on the display side, was the newest >> digital cinema projector from Sony, the SRX-110. This “4K”SXRD”(*1) >> projector is the next generation in projector technology, enabling a >> resolution of 4096 x 2160 pixels, equivalent to the high resolution >> image of 35mm film. The high 4000:1 device contrast ratio and a >> response time of 5 milliseconds, also adds to the level of >> breathtaking image expression introduced here. >> >> The crowd was simply amazed by the clarity of the image displayed on >> the massive 220 inch screen, and the players who participated in the >> time trial expressed their excitement of how perfectly in focus the >> screen is even close up, and at the quality of Gran Turismo. >> >> >> http://www.gran-turismo.com/en/sp/d2788.html > > Yes, yes there's more dots, but what is the dot *pitch*? without that > being in the range of .01 or less, it means nothing. On a 220" screen? Surely you won't be able to sit nearly as close to it and still see anything - what's the typical dot pitch of a screen in a cinema with a digital projector? -- Phil http://www.flickr.com/photos/tmc1979/ |
#7
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Gran Turismo 5 in 3840 x 2160 resolution
Phil Newnham > wrote in
: > APLer wrote: >> NV55 > wrote in >> : >> Yes, yes there's more dots, but what is the dot *pitch*? without that >> being in the range of .01 or less, it means nothing. > > On a 220" screen? Surely you won't be able to sit nearly as close to it > and still see anything - what's the typical dot pitch of a screen in a > cinema with a digital projector? > Well the smallest object the human eye can discern is the question of course. According to the omnipresent wiki in such things, 1.2 arc minutes, which is about 1/60th of a degree by definition. http://en.wikipedia.org/wiki/Eye#Human_consumption (under Acuity) If you're watching a movie screen of that size from 3m away - pretty damn close and pretty close to the a full field of view, .26mm translates as: arctan(.26/3000)=0.004965634~17.87 arc seconds. So say 4x the dot pitch is discernable to the human eye. What 24mm film works out as, I have no Idea. This also means that if your screen is more than 1m or about 3' away, you're wasting the resolution as it's too fine for your eyes. (works out to be about 50 arc seconds) With .26 dot pitch that is. My point was that anyone can hook up multiple screens together to make as big a picture as you want, but unless the dot pitch is higher, they're no better than the monitor you're looking at now. |
#8
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Gran Turismo 5 in 3840 x 2160 resolution
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