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Racing games 'breed' bad drivers
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Racing games 'breed' bad drivers
Young people are influenced more easily than older people, and racing
games can influence young drivers, of course it can. So can movies, commercials, televized races, parents driving badly, and a lot of other things. You can't ban sim racing on this basis either, just like you can't ban hammers because you CAN use it to kill someone. So we end up where we started: Yes, racing sims may affect young peoples judgment, but there is nothing we can do about that. If I have learnt anything from sims it is the opposite of what this study suggests; racing is something that needs to be performed under near ideal conditions and among like-minded people. Racing requires such a staggering amount of concentration that makes it near impossible to emply racing techniques on public roads. I would think that youngsters will eventually learn how to cope with computer games, being able to separate the worlds completely. I remember one of the extremely fast guys back in the GP2 Racing League times who was a teenager at that time, started racing karts; he went off and flipped over so badly that he spent weeks in plaster on his first outing: So, you learn how to cope with the real world eventually, hehe. ---A--- On 19.03.2007 14:01, cowoffunk wrote: > http://news.bbc.co.uk/1/hi/health/6457353.stm > > |
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Racing games 'breed' bad drivers
"Asgeir Nesoen" > wrote in message ... > Young people are influenced more easily than older people, and racing > games can influence young drivers, of course it can. So can movies, > commercials, televized races, parents driving badly, and a lot of other > things. > > You can't ban sim racing on this basis either, just like you can't ban > hammers because you CAN use it to kill someone. > > So we end up where we started: Yes, racing sims may affect young peoples > judgment, but there is nothing we can do about that. > > If I have learnt anything from sims it is the opposite of what this study > suggests; racing is something that needs to be performed under near ideal > conditions and among like-minded people. Racing requires such a staggering > amount of concentration that makes it near impossible to emply racing > techniques on public roads. > > I would think that youngsters will eventually learn how to cope with > computer games, being able to separate the worlds completely. > > I remember one of the extremely fast guys back in the GP2 Racing League > times who was a teenager at that time, started racing karts; he went off > and flipped over so badly that he spent weeks in plaster on his first > outing: So, you learn how to cope with the real world eventually, hehe. > > ---A--- I pretty much agree with most of your reply. One fact to realize is that the vast majority of the younger crowd has had no formal racing experience at all. I remember an instructor in SCCA driving school when talking about overtaking saying that when overtaking another car, always assume that the driver is going to make the most dumb @#$$ed move you can imagine......:-). Now, 40+ years later this still relates to normal driving. I always assume that every car out there is going to do the dumbest thing I can imagine and it relates to me being a much better driver. I would think that virtual racing would improve reaction times and possibly a bit of knowledge of the physics of an automobile, but as far as the psycological part of taking it to the streets...I don't know. I would think that most of the younger folks realize that this is just a virtual world and not do that. I think that the BBC article is probably more about the street racing games like NFS rather than actual racing simulations. Ed |
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Racing games 'breed' bad drivers
One thing I find when I put kids on my racing simulator - especially
kids who have only played NFS-type games, is that they have no concept of having to slow down for a turn. They think you can just go full- throttle all the time. I doubt very many would take this attitude into real life driving, but some probably would. I let my 13 year old nephew and 11 year old son try the F430 mod at Monaco over the weekend. In both cases they actually did a pretty good job. But it was still difficult to get them to slow down enough to go through the turns properly. Pat Dotson |
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Racing games 'breed' bad drivers
On Mar 19, 10:42 am, wrote:
> One thing I find when I put kids on my racing simulator - especially > kids who have only played NFS-type games, is that they have no concept > of having to slow down for a turn. They think you can just go full- > throttle all the time. I doubt very many would take this attitude > into real life driving, but some probably would. > > I let my 13 year old nephew and 11 year old son try the F430 mod at > Monaco over the weekend. In both cases they actually did a pretty > good job. But it was still difficult to get them to slow down enough > to go through the turns properly. > > Pat Dotson That's absolutely what this is about, you're right. There is a vast difference between a racing game and a racing simulator. The "bounce off the walls", public road style of racing between "innocent motorists" versus the closed track competition in a sim where all the traffic is moving in the same direction and the objective is to finish well and race well, rather than cause the most amount of damage. When you have games like Burnout giving monitary totals for each wreck and glorifying them in slow motion "matrix" style camera modes, of course kids are going to think they have superb skills when they manage to weave through the traffic for a whole lap... I wrote a piece about this earlier today in my blog. http://www.timwheatley.org/2007/03/1...erous-drivers/ |
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Racing games 'breed' bad drivers
> wrote in message oups.com... > One thing I find when I put kids on my racing simulator - especially > kids who have only played NFS-type games, is that they have no concept > of having to slow down for a turn. They think you can just go full- > throttle all the time. I doubt very many would take this attitude > into real life driving, but some probably would. > > I let my 13 year old nephew and 11 year old son try the F430 mod at > Monaco over the weekend. In both cases they actually did a pretty > good job. But it was still difficult to get them to slow down enough > to go through the turns properly. > > Pat Dotson > It's BS to think that kids-- no matter how stupid-- would actually think that sim driving habits would transfer over to real driving success (i.e., no accidents, etc.). Sounds to me like someone is making some wild claims in order to get people to read something. Alanb |
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Racing games 'breed' bad drivers
On Mar 19, 2:52 pm, "Alan Bernardo" > wrote:
> > wrote in message > > oups.com... > > > One thing I find when I put kids on my racing simulator - especially > > kids who have only played NFS-type games, is that they have no concept > > of having to slow down for a turn. They think you can just go full- > > throttle all the time. I doubt very many would take this attitude > > into real life driving, but some probably would. > > > I let my 13 year old nephew and 11 year old son try the F430 mod at > > Monaco over the weekend. In both cases they actually did a pretty > > good job. But it was still difficult to get them to slow down enough > > to go through the turns properly. > > > Pat Dotson > > It's BS to think that kids-- no matter how stupid-- would actually think > that sim driving habits would transfer over to real driving success (i.e., > no accidents, etc.). > > Sounds to me like someone is making some wild claims in order to get people > to read something. > > Alanb Lots of kids have undiagnosed mental problems. This isn't too far out of the realms of belief. It's not so much believing there is no consequence, it's about them believing they have skills that they don't. I remember 10 years ago when I was that age hearing people saying their reflexes and stuff were so much better because of games and how cool that was... |
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Racing games 'breed' bad drivers
On Mar 19, 2:52 pm, "Alan Bernardo" > wrote:
> > wrote in message > > > One thing I find when I put kids on my racing simulator - especially > > kids who have only played NFS-type games, is that they have no concept > > of having to slow down for a turn. They think you can just go full- > > throttle all the time. I doubt very many would take this attitude > > into real life driving, but some probably would. > > It's BS to think that kids-- no matter how stupid-- would actually think > that sim driving habits would transfer over to real driving success (i.e., > no accidents, etc.). > > Sounds to me like someone is making some wild claims in order to get people > to read something. I agree with the wild claims part. The story is a bunch of BS. But... Not sure if your first comments were directed at my response at all. I can give you a concrete personal example on this very topic: Last year I bought a Yamaha TTR 90 trail bike for my kids to ride. The bike has three forward gears. It was a big deal for my kids when I let them switch to the next higher gear as they got used to riding. Our first time out at a riding area my 13 year old step daughter was begging to go into third gear. Well, going fast is easy, just turn the throttle. It's slowing down that is harder. At the end of the longest straight was a 90 degree left turn. If you miss the turn you go straight into the woods. Not 10 minutes went by after telling her 'NO' to third gear when she went screaming past us in third gear heading straight for the trees. She went way too deep and had no idea how to get the bike slowed down at that point. Luckily, she grabbed a handful of front brake and the front wheel washed out. She went down before getting to the turn. All this excitement was followed by a trip to the emergency room to confirm a broken collar bone. She/We got off easy! The point being, she thought I was an idiot for thinking that she wasn't capable of going faster. She had no appreciation for the consequences. That'll teach her I don't know how old you are Alan, or if you have kids, but there is no telling what kind of stupid crap they will pull no matter how much they are warned and taught. I let my kids play NFS on the XBox. No big deal to me. The best thing you can do is let them get some experience on a motorized vehicle, be it a motorcycle, karts, or whatever, before they ever hit the streets in a car. Pat Dotson |
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Racing games 'breed' bad drivers
On Mar 20, 5:48 am, Uwe Schürkamp > wrote:
> May I suggest you were an idiot for buying your kids a freaking > motorcycle in the first place??? No. You may not! My seven year boy old does really well on that 90. My two 11 year old boys haven't had any problem either. All three of them play NFS on the Xbox 360. It probably has a lot do with my having coached them in baseball and other sports. They are used to following my directions to some extent. On the other hand, my step-daugher, who to my knowledge has never played NFS, is the only one who has had a problem with it. I think it has more to do with being a stubborn teen-age girl than playing/not playing video games! I hope you weren't serious about thinking it's a mistake to put a kid on a motorcycle. I don't see anything wrong with it at all. One thing I'm not going to let them do is race karts which I've done for several years, but I am thinking of putting them in a 1/4 midget car this year. Pat Dotson |
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Racing games 'breed' bad drivers
On Mar 20, 4:48 am, Uwe Schürkamp > wrote:
> May I suggest you were an idiot for buying your kids a freaking > motorcycle in the first place??? Don't know about you, but in my day and > age, we were content riding our bicycles around the park and making > "vroommm vroomm" noises ;-) Showing your age there Uwe. Now everybody knows you grew up before they invented the powered motorcar. ;-) |
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