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#1
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GTR multiplayer not working
I have 2 machines at home connected each to a Netgear wireless router.
Pings are fine. Firewalls disabled on both machines. But in multiplayer I do not see the other machine that is hosting a game, either when trying to get the lost of available games, or by specifying the IP address. Both machines are running separate, legit copies of GTR. Both are at 1.2.3.0 I really have no idea where to look. Anyone know of any issues with MP and GTR? Any pointers are appreciated. |
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#2
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Your router will need to direct ports 34297, 34298 and 34347 to the machine
running the server. Using one machine only running the client can you see any games in the lobby? With one machine running the dedicated server and the other running the client can it see the game via IP or the lobby? -- Andi. Remove only one zero to reply "Darek" > wrote in message news:1109371665.6d46f56d9f52cdfdffc4acda3e1a6bf2@t eranews... > I have 2 machines at home connected each to a Netgear wireless router. > Pings are fine. Firewalls disabled on both machines. But in multiplayer I > do not see the other machine that is hosting a game, either when trying to > get the lost of available games, or by specifying the IP address. > > Both machines are running separate, legit copies of GTR. > > Both are at 1.2.3.0 > > I really have no idea where to look. Anyone know of any issues with MP and > GTR? > > Any pointers are appreciated. |
#3
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"Andi Cole" > wrote in
: > Your router will need to direct ports 34297, 34298 and 34347 to the > machine running the server. > Using one machine only running the client can you see any games in the > lobby? With one machine running the dedicated server and the other > running the client can it see the game via IP or the lobby? So far I only tried connecting between the two machines on the local LAN, which I think would be easiest to troubleshoot with no port forwarding, or router firewalling issues that can crop up. So on the local LAN, either when one machine hosts a game, or is a dedicated server, and the client goes into the multiplayer games list and either searches, or specifies the server's IP, the game doesn't show up. I don't suppose the English translation patch can cause this. Or the difference in which tracks or cars are installed. |
#4
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Is the dedicated server set to broadcast in the lobby? I can't see my dedi
server on the LAN if it's set to broadcast in the lobby. I have to go to the lobby to see it. -- Andi. Remove only one zero to reply "Dario" > wrote in message ... > "Andi Cole" > wrote in > : > > > Your router will need to direct ports 34297, 34298 and 34347 to the > > machine running the server. > > > Using one machine only running the client can you see any games in the > > lobby? With one machine running the dedicated server and the other > > running the client can it see the game via IP or the lobby? > > > So far I only tried connecting between the two machines on the local > LAN, which I think would be easiest to troubleshoot with no port > forwarding, or router firewalling issues that can crop up. > > So on the local LAN, either when one machine hosts a game, or is a > dedicated server, and the client goes into the multiplayer games list > and either searches, or specifies the server's IP, the game doesn't show > up. > > I don't suppose the English translation patch can cause this. Or the > difference in which tracks or cars are installed. > |
#5
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"Andi Cole" > wrote in
: > Is the dedicated server set to broadcast in the lobby? I can't see my > dedi server on the LAN if it's set to broadcast in the lobby. I have > to go to the lobby to see it. > No, it isn't set to broadcast in the lobby. I've done some more troubleshooting: I connected both machines to eachother via a crossover cable, bypassing any hub or "router". I ran a packet sniffer on both machines, and I found that when searching for LAN games, the client sends UDP requests for ports on 255.255.255.255. When I specify an IP, the client sends same UDP requests (ports ~ 32200- 32300) to the IP of the server. But none of the UDP packets show up on the server machine. I am running Ethereal. I am pretty sure that even if a Windows firewall, or ZoneAlarm was blocking something, the packets would at least show up on the ethernet device, and show up in Ethereal, THEN get blocked by the higher layer firewalls. Any ideas? Maybe there is some network/security option in Windows that I'm missing. I appreciate the help, by the way. |
#6
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Dario > wrote in
: > No, it isn't set to broadcast in the lobby. > > I've done some more troubleshooting: I connected both machines to > eachother via a crossover cable, bypassing any hub or "router". > > I ran a packet sniffer on both machines, and I found that when > searching for LAN games, the client sends UDP requests for ports on > 255.255.255.255. > > When I specify an IP, the client sends same UDP requests (ports ~ > 32200- 32300) to the IP of the server. > > But none of the UDP packets show up on the server machine. I ended up tracking this down to one of the NICs. It is some kind of an onboard NVidia NIC (either on the motherboard or the video card). Slapped in a $5 RealTec and all is working great. This might help someone with a similar problem. Thanks for the help guys. LAN GTR is much fun! |
#7
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You probably just needed the right drivers for that NIC, but if it's now
working I'd just get on with GTR. -- Andi. Remove only one zero to reply "Dario" > wrote in message ... > Dario > wrote in > : > > > No, it isn't set to broadcast in the lobby. > > > > I've done some more troubleshooting: I connected both machines to > > eachother via a crossover cable, bypassing any hub or "router". > > > > I ran a packet sniffer on both machines, and I found that when > > searching for LAN games, the client sends UDP requests for ports on > > 255.255.255.255. > > > > When I specify an IP, the client sends same UDP requests (ports ~ > > 32200- 32300) to the IP of the server. > > > > But none of the UDP packets show up on the server machine. > > > I ended up tracking this down to one of the NICs. It is some kind of an > onboard NVidia NIC (either on the motherboard or the video card). > Slapped in a $5 RealTec and all is working great. > > This might help someone with a similar problem. > > Thanks for the help guys. LAN GTR is much fun! |
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