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#1
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iRacing preview up at InsideSimRacing
A comprehensive 16 minute preview which explains in detail how iRacing
will work: http://www.youtube.com/watch?v=zbAC-PV3lZI Cheers Tony |
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#3
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iRacing preview up at InsideSimRacing
And people complain about the fees for Xbox live and DLC, iRacing is many
times more with a $20 a month fee and $15-20+ for each car and track. I suspect this is all meant to keep most people out by design. That combined with the forced series and licensing, cockpit view only, no league supports, limited paint schemes, etc. Very regimented and expensive IMHO for most. Be interesting to see how it goes... "Andrew MacPherson" > wrote in message ddress_disguised... > (Tony R) wrote: > >> http://www.youtube.com/watch?v=zbAC-PV3lZI > > After watching that I'm reminded of my conviction that without a very > basic (even one car, one track) 'buy once and free to drive on some > servers' service it'll be a mainstream failure. You have to offer people > cheap marijuana if you want to get them onto crack eventually. > > I'm also a bit frustrated that the only vehicle which appeals to me (the > open-wheeler) isn't available in the basic package. But then that's life, > the stuff you don't want is always cheap and easy to get hold of. :-) > > I hope they make enough money from the serious drivers to make it work > and develop, but it'll have to be one hell of a sim to compete with the > free (buy once) alternatives, which aren't too shabby these days. At the > moment my personal jury is still out on this whole project. > > I want to be wrong though, so good luck to everyone involved. > > Andrew McP |
#4
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iRacing preview up at InsideSimRacing
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#5
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iRacing preview up at InsideSimRacing
Thanks for the link Tony. It explains a lot. As someone who once paid
$2/hour to pretend fly WW2 fighters the monthly fee does not look particularly steep and it is more or less in line with the industry standard fees for most online worlds. From the video it seems pretty clear to me that the online world is the main feature once you get past the basics of track & car. It looks to relieve all the admin functions of running a league (plus many other features like ranking) and allow the participants to focus on the racing. That relief alone makes the monthly fee worth it for me. The initial content does seem a little thin. I would have been happier if they'd included a Formula Ford as well as the Solistice ( a little GM sponsorship there?) and the Legends car. Tracks look Ok and its a decent starter pack for what purports to be a serious sim. Hopefully IRacing will get the numbers they need to generate full quality fields at any level I might be interested in racing Dave E "Tony R" > wrote in message ... >A comprehensive 16 minute preview which explains in detail how iRacing will >work: > > http://www.youtube.com/watch?v=zbAC-PV3lZI > > Cheers > Tony > |
#6
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iRacing preview up at InsideSimRacing
If it isn't in the basic package, you can't race it anyway. You have to
EARN your way to those faster cars. When you get to that point you can acquire the car and race it all you want -Larry "Andrew MacPherson" > wrote in message ddress_disguised... > (Tony R) wrote: > >> http://www.youtube.com/watch?v=zbAC-PV3lZI > > After watching that I'm reminded of my conviction that without a very > basic (even one car, one track) 'buy once and free to drive on some > servers' service it'll be a mainstream failure. You have to offer people > cheap marijuana if you want to get them onto crack eventually. > > I'm also a bit frustrated that the only vehicle which appeals to me (the > open-wheeler) isn't available in the basic package. But then that's life, > the stuff you don't want is always cheap and easy to get hold of. :-) > > I hope they make enough money from the serious drivers to make it work > and develop, but it'll have to be one hell of a sim to compete with the > free (buy once) alternatives, which aren't too shabby these days. At the > moment my personal jury is still out on this whole project. > > I want to be wrong though, so good luck to everyone involved. > > Andrew McP |
#7
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iRacing preview up at InsideSimRacing
Hehe ya I noticed that as well and had a laugh.
"Sammy Marks" > wrote in message ... > DavErb wrote: >> Thanks for the link Tony. It explains a lot. As someone who once paid >> $2/hour to pretend fly WW2 fighters the monthly fee does not look >> particularly steep and it is more or less in line with the industry >> standard fees for most online worlds. From the video it seems pretty >> clear to me that the online world is the main feature once you get past >> the basics of track & car. It looks to relieve all the admin functions of >> running a league (plus many other features like ranking) and allow the >> participants to focus on the racing. That relief alone makes the monthly >> fee worth it for me. >> The initial content does seem a little thin. I would have been happier if >> they'd included a Formula Ford as well as the Solistice ( a little GM >> sponsorship there?) and the Legends car. Tracks look Ok and its a decent >> starter pack for what purports to be a serious sim. >> >> Hopefully IRacing will get the numbers they need to generate full quality >> fields at any level I might be interested in racing >> >> >> Dave E >> >> "Tony R" > wrote in message >> ... >>> A comprehensive 16 minute preview which explains in detail how iRacing >>> will work: >>> >>> http://www.youtube.com/watch?v=zbAC-PV3lZI >>> >>> Cheers >>> Tony >>> >> > From the video: "Since iRacing is located in Boston, let's start off at > the South Boston track." By that logic, since I live in St. Petersburg, > FL, I guess I would start in Russia? (For those that don't know, South > Boston Speedway is in Virginia.) |
#8
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iRacing preview up at InsideSimRacing
Andrew MacPherson wrote:
> So my doubts are about the business model rather than the sim > and their hopes for it. I wouldn't doubt John Henry's abilities in business. The Red Sox was a passion but astutely managed to become self sustaining in terms of generating income to take on the Yankees and then through the use of sabermetrics (a system he devised for mining baseball stats to find undervalued players while avoiding long contracts for aging stars) ensuring the income was used most efficiently. This turned around success within 2 years winning the world series in 2004 for the first time since 1918. Sim racing maybe a passion for Henry but I am sure the vision is for it to become a viable proposition so it can continue to be developed through self funding rather than ongoing investment. Cheers Tony |
#9
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iRacing preview up at InsideSimRacing
>>
> From the video: "Since iRacing is located in Boston, let's start off at > the South Boston track." By that logic, since I live in St. Petersburg, > FL, I guess I would start in Russia? (For those that don't know, South > Boston Speedway is in Virginia.) LOLOLOL ==--== |
#10
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iRacing preview up at InsideSimRacing
In article >,
says... > A comprehensive 16 minute preview which explains in detail how iRacing > will work: > > http://www.youtube.com/watch?v=zbAC-PV3lZI > Well I hope the net code is pretty damn good, because there are going to be some pretty ****ed racers out there if they start getting penalised because of some 'warp' that takes place whilst racing. -- Pete Ives Remove All_stRESS before sending me an email |
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