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#31
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"Peter" > wrote in message
.. . > In article . 52>, > Cheers to those who put me straight. So are HFB's being simulated in > some sims? I remembered an old discussion here on ras which, after some > google groups research, may have been to do with GPL and some time ago, > that said that pc's weren't fast enough to simulate them. Has that > changed now? > -- Yes, in numerous sims. But for just one (easy to paste) example, here's the basic track variable stanza from the terrain.ini file in ISI's latest, rFactor (though similar lines are in its predecessors as well). Note there are high-frequency bump length and amplitude values for three different road surface types. [TRACKVARS] RoadDryGrip=1.00 RoadWetGrip=0.80 RoadmetalGrip=0.80 RoadDustGrip=0.90 RoadBumpAmp=0.010 RoadBumpLen=13.0 RumbleDryGrip=0.95 RumbleWetGrip=0.60 RumbleBumpAmp=0.015 RumbleBumpLen=8.0 MiscBumpAmp=0.08 MiscBumpLen=4.0 There are also other stanzas in the file that modify these HF variables as well as add more for washboard bumps, road cracks, cement patches, dusty berms, grass, gravel and rumblestrips. SB |
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#33
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"Dave Henrie" > wrote in message . 97.136... <snip< > (this is a topic I've covered about once a year for the last 4 or5 years) > An online pitcrew sim. 7 or 8 guys sit around and do nothing for 30 > minutes, then they all jump over the wall, change the tires and jump back > over the wall. One player, the crewchief, makes the calls for tire > pressure, wedge adjustment etc. A Doom3 engine or Halflife would make an > excellant base for such a sim. You could even meld in a real racing sim, > so that the driver needs to recruit the country's best online pitcrew. > Crews could be like hired professionals, pitting for drivers in various > leagues all over the world. > you'd need voice comms, you'd need telemetry, you'd need a way to > interact with the racing sim itself...sheesh...a couple of weeks coding > right??? > > dave henrie > ps...due to the limitations F1 always puts on multiplayer, you could have > a bigger crew..but they could only hotseat compete against another team > at the same site. > dh Oh Yea? But what would happen if one of the crew members git's sent a'packin for the weekend? Where would he watch the race from? City 17? |
#34
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In ten years I predict that the West Brothers will have at least one more
update on their website...oh...and buy a new cat. Mike |
#35
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Damage.
-Larry "John DiFool" > wrote in message ... > I mean issues like tires, drafting, variable weather, > better FF and AI, etc., and not new types of cars or > series necessarily. In other words what kinds of stuff > still bears to be improved upon (or even invented), > and what has been pretty much optimized? What will > we see 5-10 years down the road? [Pun kind of > intended...] > > When I watch a NASCAR telecast I get the impression > that a lot more is going on than there is in either of our > NASCAR titles, as teams feverishly try to tweak the car > back to optimum during a race. [Not that you'll get a > lot of this technical info from the announcers, just a > bunch of stuff like "Gordon is tight in the middle of the > turn, loose on exit"...]. > > John DiFool > |
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