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#1
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Damn, I won't be buying GTR afterall - 2
Crikey the original post must be getting near a record for responses, it's
huge. And all this from a newsgroup that's been really sleepy recently. -- Andi. Remove only one zero to reply |
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#2
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"Andi Cole" > wrote in message ... > Crikey the original post must be getting near a record for responses, it's > huge. And all this from a newsgroup that's been really sleepy recently. > > -- > Andi. > > Remove only one zero to reply > > > I understand the gripe about starforce... Protection systems always are a touchy subject.. especially when .. etc .. you know the score.. Most people have disk imaging software installed of one sort or another .. again for various motives.. So I just thought that back in the OLD days of copy protection they gave you some spectacles.. and you had to press your face to the screen.. the electrons coming from the screen .. probably making you bald.. squinting to see whatever letters or numbers are eye strainingly flickering on the screen.. and type in the code ..get it wrong ..try again.... well maybe that was more fun ..every time you ran it? Maybe the *** guys could have gone retro .. Not sure if I'm Glad? jv |
#3
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LOL! I hadn't thought about that type of "protection" in a long time.
Forgot all about it. |
#4
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anyone remember I think it was the Grand Prix Unlimited game by Accolade?!
They had this weird circular disc thing compromising of 3 circles of card, bigger diameter for each.. pin through the middle.. and little window holes around the edges?... something like that.. and you had to line up a driver, track and something else and type in the code that appeared through the relevant hole. think ive explained that roughly.. basically meant there were probably 50-200 codes(?), and maybe they rotated the codes a little so each disc would only work with 1 in 6 copies of the game or such... that was pretty cool, probably still got the thing somewhere! -jon "Darus" > wrote in message oups.com... > LOL! I hadn't thought about that type of "protection" in a long time. > Forgot all about it. > |
#5
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Hehe! I've got that one lying around in a box too somewhere in the house.
The code wheel was a pain to drag out every time I wanted to play the game . Of course that was the days of DOS so pretty much everything I wanted to do on the PC required some sort of involved start up. Thank heavens I don't have to f*** around trying to free up a couple of extra kb of EMS memory so I can play the latest and greatest flight/race/space/ship sim. Remember the track builder in GPU? It was like snapping together slot car track pieces and after you had the track built you could decorate it with cheesy little signs and trees. Those were the days! Dave "Jon" > wrote in message ... > anyone remember I think it was the Grand Prix Unlimited game by Accolade?! > They had this weird circular disc thing compromising of 3 circles of card, > bigger diameter for each.. pin through the middle.. and little window > holes around the edges?... something like that.. and you had to line up a > driver, track and something else and type in the code that appeared > through the relevant hole. > > think ive explained that roughly.. basically meant there were probably > 50-200 codes(?), and maybe they rotated the codes a little so each disc > would only work with 1 in 6 copies of the game or such... > > that was pretty cool, probably still got the thing somewhere! > > -jon > > "Darus" > wrote in message > oups.com... >> LOL! I hadn't thought about that type of "protection" in a long time. >> Forgot all about it. >> > > |
#6
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On Tue, 15 Feb 2005 20:40:00 -0500, "Dave Erb"
> wrote: >Hehe! I've got that one lying around in a box too somewhere in the house. >The code wheel was a pain to drag out every time I wanted to play the game . >Of course that was the days of DOS so pretty much everything I wanted to do >on the PC required some sort of involved start up. Thank heavens I don't >have to f*** around trying to free up a couple of extra kb of EMS memory so >I can play the latest and greatest flight/race/space/ship sim. > >Remember the track builder in GPU? It was like snapping together slot car >track pieces and after you had the track built you could decorate it with >cheesy little signs and trees. Those were the days! > >Dave > Does anyone remember dongles? Never used one for a racing game but they were all the rage about 15 years ago... |
#7
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John DiFool > wrote in
: > > Does anyone remember dongles? Never used one for a racing game but > they were all the rage about 15 years ago... > dongles got lost, pins got bent...not an elegant solution. dh |
#8
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Industry sofware stuff still uses dongles... hell my label making program
has one, the laptop to program the automated mechanisms (cant explain it) at the plant has them for a couple different things. what really is wierd to me, is that on one PC around here had 4 dongles for 4 softwares. of them 3 serial, and one on the parrallel port. they were plugged into each other on the serial, I would have though this would cause problems with each others dongle, but never did... hmmm. John DiFool enlightened us with: > On Tue, 15 Feb 2005 20:40:00 -0500, "Dave Erb" > > wrote: > >> Hehe! I've got that one lying around in a box too somewhere in the >> house. The code wheel was a pain to drag out every time I wanted to >> play the game . Of course that was the days of DOS so pretty much >> everything I wanted to do on the PC required some sort of involved >> start up. Thank heavens I don't have to f*** around trying to free >> up a couple of extra kb of EMS memory so I can play the latest and >> greatest flight/race/space/ship sim. >> >> Remember the track builder in GPU? It was like snapping together >> slot car track pieces and after you had the track built you could >> decorate it with cheesy little signs and trees. Those were the days! >> >> >> Dave >> > > Does anyone remember dongles? Never used one for a racing game but > they were all the rage about 15 years ago... |
#9
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#10
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