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Should Tiburon be embarrassed?



 
 
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  #31  
Old February 21st 05, 03:02 AM
Steve Blankenship
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"Joachim Trensz" > wrote in message
...
> Joachim Trensz wrote:
> ...
> > Yep, but a slipcurve cannot be seen isolated from the other tire
> > parameters. If I wanted to mod the _tires_ for less forgiving slides in
> > NSR, I'd mod the slip curve.

>
> I forgot to add that the slipcurves probably interact, and Lat curve

probably
> cannot be looked at alone.
>
> Achim


Definitely there are multiple factors involved, and I haven't spent enough
much time messing around with ISI tire models to get a feel for how they
respond. Just wanted to point out that save for GTR (which I can't see
into) the NSR lateral slipcurve looks considerably less forgiving than any
other ISI curve I've yet seen. The longitudinal and braking curves are much
softer and look more like the other ISI slipcurves I've seen - rounded peaks
with gradual, initially convex shapes after peak, where the NSR curve has a
sharp peak and then falls off much quicker in a concave shape. They're ALL
identical pre-peak.

The thing I'm looking for in the NSR tire model that I don't feel now is how
the tires will load up as they near peak cornering force and then let go.
The edge of grip seems very soft and fuzzy now, though the sharply peaked
slipcurve would suggest something altogether different. So that's why I
think one of the other grip modifiers is where to look for the answer.

All academic of course, since you have to race online with compatible files.

SB



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  #32  
Old February 21st 05, 05:08 AM
Kerry Grant
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>
> But yeah, it is the same basic tire model as other recent ISI products (and
> the previous Nascar Thunder games), which is to say it's a complex and
> well-thought-out one. The game does have a solid physics engine under it,
> so there's no reason it couldn't deliver a GTR-level driving experience with
> the right variables in there. But since everyone's files have to match for
> online playing, the fix would pretty much have to occur at the company level
> and I have trouble seeing that happen. I think they're aiming elsewhere.
>
> SB
>
>


Do you think someone like OLR could manipulate the physics so it is not
so dumbed down and they could release a "patch" or config file to all
its members so they could have a more realistic experience? Or would
this be prevented by the license agreement or whatnot?

Thanks,

Kerry
 




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