A Cars forum. AutoBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » AutoBanter forum » Auto newsgroups » Simulators
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

NSR Review By Randy Magruder



 
 
Thread Tools Display Modes
  #21  
Old February 18th 05, 05:06 PM
Plowboy
external usenet poster
 
Posts: n/a
Default

Another quote...
It's been six years in coming, but EA has finally delivered the goods. They
rewrote their physics engine, spent extra long months tweaking and tuning
and testing after the console versions shipped. The extra time has paid off
handsomely...

Is this like saying "if you like raw food like say, sushi, you'll love our
undercooked hambergers...?

What the hell did they do in Beta Testing? I fking hat to think how bad it
was, back when they though "well it is done, lets see what they find wrong
with it" or do they actually just go through "beta-test" only to fullfill
accepted developement cycles?






Schooner enlightened us with:
> "For multiplayer racing, EA has finally raised their game to the
> point where you can theoretically race in a full 43-car grid online.
> I did some test races with the folks at EA, as well as some members
> of the NASCAR gaming community, and I have been pleased with the
> results. There's not too much lag, and all the options Papyrus gave
> us for setting up and running race servers are here in abundance,
> including a dedicated race server program if you're running a league
> or just feel charitable."
> Hmm, so its good but laggy and has all the admin features we need yet
> I have read many posts already that states it has hardly any admin
> features at all.
>
> "Unfortunately, even if you follow every audible and visual
> instruction, the game can shaft you when it gets confused about where
> you are and what you should be doing."
>
> "In the course of a single caution, while accurately following the
> computer's directions, I still managed to go a lap down and earn a
> stop and go penalty. The in-game instructions in that situation were
> neither accurate nor timely: I was told to slow down to get behind a
> certain car. When I slowed down, I got a warning that I was going too
> slow and almost immediately was told I'd lost my place in the line
> for going too slow, even though I was just waiting for the other car
> to catch up to me."
> "After pitting, I exited the pit lane as the pace car was going by,
> and slowed to fall back to the end of the line, only to be told that
> I had lapped the field under yellow and would be assessed a stop and
> go. Things like this forced me to turn on the "auto-drive" feature
> during cautions. But even that mode didn't work right. I was told
> that I was the "Lucky Dog" and that I should proceed past the pace
> car to get my lap back. But the AI driving my car refused to budge.
> And I could not override it! So, I didn't feel like such a "Lucky
> Dog" after all.
> That will be an issue if it cannot properly track car placements.
>
>
> "Fortunately, you can turn off yellows and tweak other rules to
> minimize the negative effects of these problems until a fix is
> available. For multiplayer, it is a serious issue that will probably
> have many leagues resorting to turning off yellow flags until it is
> fixed."
> Thats nice, just turn off yellows for now for online.
>
>
> And it got a 9.2
>
> Maybe a patch will fix all these issues but it seems to have some
> glaring bugs already
>
>
> "PC24" > wrote in message
> .. .
>>
>> Never heard of the guy. Does he own a wheel.
>> Or is he just an EA brown noser ?
>> In article >,
>> says...
>>>
http://pc.ign.com/articles/588/588381p1.html
>>>
>>> 9.2 out of 10.



Ads
  #22  
Old February 18th 05, 06:31 PM
Larry
external usenet poster
 
Posts: n/a
Default

I know some people like GTR, but I have to be honest and say I'm definitely
not one of them.

It has that old ISI engine feel to it. Like driving on Ice. Not enough
feedback to the driver. Feels like the rotation point is WAY off and
centered about 2 feet in front of the driver.

It's a feeling I've had every since EA came out with the F1 titles (and I
have all of them) and I can't shake it.

I feel a _small_ amount of that in NSR but I think I can deal with it.

To me, the only SIM since NR200x that feels substantial to me has been
rFactor. It apparantly has a 2nd generation ISI engine in it and I think
it's superior in every way to GTR. It is my understanding that GTR uses the
old engine that was in the F1 series so I'm not suprised I feel the way I
do.

I have hope for NSR but I have a lot of work to do to get where I want to
be.

-Larry

"Steve Smith" > wrote in message
...
> You ain't seen nuthin' yet. If SimBin manages to sort out GTR (they're
> about 85% there), they'll rule...altho I suspect it will take until they
> come out w. the rFactor-based GTR2. Of course, that's road racing. I've
> been very impressed with the care and attention EA Tiburon has been
> lavishing on the beta testers and beta testing for NSR. You don't spend
> that kind of time and effort and money unless you're dead serious about
> making it work. And for the kind of moolah EA laid out to get an
> exclusive
> (it undoubtedly would have been cheaper to buy Papyrus, and you'd think
> cash-strapped VU would have been only too happy to sell), they'd damn well
> better lean into it.



  #23  
Old February 18th 05, 06:49 PM
Steve Smith
external usenet poster
 
Posts: n/a
Default

Considering the rotation point in front-engined cars IS abt. 2 feet ahead of
the drivers, maybe that's why I like the FE cars (like the Vertigo Streiff
and the C5-R) in GTR a lot better than the RE cars (like the Saleen and the
Porsches...altho, to be fair, the German wunderwagens are a lot like that in
real life: initial front-end washout followed by snap oversteer).

"Larry" > wrote in message
news:6EpRd.46841$EG1.15352@lakeread04...
> I know some people like GTR, but I have to be honest and say I'm

definitely
> not one of them.
>
> It has that old ISI engine feel to it. Like driving on Ice. Not enough
> feedback to the driver. Feels like the rotation point is WAY off and
> centered about 2 feet in front of the driver.
>
> It's a feeling I've had every since EA came out with the F1 titles (and I
> have all of them) and I can't shake it.
>
> I feel a _small_ amount of that in NSR but I think I can deal with it.
>
> To me, the only SIM since NR200x that feels substantial to me has been
> rFactor. It apparantly has a 2nd generation ISI engine in it and I think
> it's superior in every way to GTR. It is my understanding that GTR uses

the
> old engine that was in the F1 series so I'm not suprised I feel the way I
> do.
>
> I have hope for NSR but I have a lot of work to do to get where I want to
> be.
>
> -Larry
>
> "Steve Smith" > wrote in message
> ...
> > You ain't seen nuthin' yet. If SimBin manages to sort out GTR (they're
> > about 85% there), they'll rule...altho I suspect it will take until they
> > come out w. the rFactor-based GTR2. Of course, that's road racing.

I've
> > been very impressed with the care and attention EA Tiburon has been
> > lavishing on the beta testers and beta testing for NSR. You don't spend
> > that kind of time and effort and money unless you're dead serious about
> > making it work. And for the kind of moolah EA laid out to get an
> > exclusive
> > (it undoubtedly would have been cheaper to buy Papyrus, and you'd think
> > cash-strapped VU would have been only too happy to sell), they'd damn

well
> > better lean into it.

>
>



  #24  
Old February 18th 05, 07:17 PM
Mitch_A
external usenet poster
 
Posts: n/a
Default

Larry wrote:

I think your problem is you dont like Road Courses and you let that dislike
over-ride the reality of GTRs greatness as a simulation. I just took the
GTR demo2 out for another spin and it really puts NSR to shame in the
Physics, Graphics, Sound, Multi and Controller depts. Other than that NSR
is better

Mitch
--
Remove "nospam." to reply.
SuSE 9.2 Pro KDE 3.3.2a
  #25  
Old February 18th 05, 08:08 PM
Tony Rickard
external usenet poster
 
Posts: n/a
Default


"Larry" wrote:

> To me, the only SIM since NR200x that feels substantial to me has been
> rFactor. It apparantly has a 2nd generation ISI engine in it and I think
> it's superior in every way to GTR. It is my understanding that GTR uses

the
> old engine that was in the F1 series so I'm not suprised I feel the way I
> do.


I am in complete agreement, Larry, although some think we are being duped
and rFactor isn't really that different to other ISI sims. For me at least
it is the first ISI sim with a decent feel to it.

Cheers
Tony


  #26  
Old February 18th 05, 08:08 PM
Larry
external usenet poster
 
Posts: n/a
Default

Not really. I don't dislike road courses, I just suck at them

And I DO like rFactor. I do NOT like GTR (based on the demo's).

-Larry

"Mitch_A" > wrote in message
...
> Larry wrote:
>
> I think your problem is you dont like Road Courses and you let that
> dislike
> over-ride the reality of GTRs greatness as a simulation. I just took the
> GTR demo2 out for another spin and it really puts NSR to shame in the
> Physics, Graphics, Sound, Multi and Controller depts. Other than that NSR
> is better
>
> Mitch
> --
> Remove "nospam." to reply.
> SuSE 9.2 Pro KDE 3.3.2a



  #27  
Old February 18th 05, 08:14 PM
Tony Rickard
external usenet poster
 
Posts: n/a
Default

> > Even with it's age and it's faults, Grand Prix Legends just makes you
> > feel good. Everyone involved in developing that game should be very
> > proud. Games like that don't come around very often.

>
> Stop living in the past.


You'd think...

Having downloaded the 2005 demo of NSR and put in a few laps and thought it
looked quite nice I then loaded up GPL running the 65 cars and a rather nice
rendition of Zeltweg and it looked fantastic.

NSR looked a bit cartoonish in comparison and the colours in GPL looked far
more like real life. Of course this is down to the sim community for
creating the superb graphics, but the underlying GPL engine is more than
capable of matching the new stuff with the exception of some of the 2
dimensional images like trees and crowds. It certainly doesn't look that
dated in comparison.

Cheers
Tony


  #28  
Old February 18th 05, 09:16 PM
Larry
external usenet poster
 
Posts: n/a
Default

I think this might be because NR2003 is a bit brighter and the colors are a
bit more pastel.

Turn off the Specular Lighting in NSR and it gets pretty close, plus it
brightens up to the point where I can actually see things

-Larry

"Tony Rickard" > wrote in message
.uk...
>> > Even with it's age and it's faults, Grand Prix Legends just makes you
>> > feel good. Everyone involved in developing that game should be very
>> > proud. Games like that don't come around very often.

>>
>> Stop living in the past.

>
> You'd think...
>
> Having downloaded the 2005 demo of NSR and put in a few laps and thought
> it
> looked quite nice I then loaded up GPL running the 65 cars and a rather
> nice
> rendition of Zeltweg and it looked fantastic.
>
> NSR looked a bit cartoonish in comparison and the colours in GPL looked
> far
> more like real life. Of course this is down to the sim community for
> creating the superb graphics, but the underlying GPL engine is more than
> capable of matching the new stuff with the exception of some of the 2
> dimensional images like trees and crowds. It certainly doesn't look that
> dated in comparison.
>
> Cheers
> Tony
>
>



  #29  
Old February 19th 05, 01:28 AM
Jan Verschueren
external usenet poster
 
Posts: n/a
Default

"Tony Rickard" wrote...
>> > <snip>

> You'd think...
>
> Having downloaded the 2005 demo of NSR and put in a
> few laps and thought it looked quite nice I then
> loaded up GPL running the 65 cars and a rather nice
> rendition of Zeltweg and it looked fantastic.


Almost a week to go to the race and you're already practising... ya bloody
cheat!!

Jan. ;-))
=---


  #30  
Old February 23rd 05, 11:48 PM
John Wallace
external usenet poster
 
Posts: n/a
Default

Pete wrote:
> ROFL Randy may have even worked for Papy. I certainly remember him in
> beta testing
> in the closed beta days before Hawaii. John you're showing your age take it
> easy the newbies. :-)
> Good to see you still around. Do you ever hear anything about Crammond?
>
> Pete


Hi Pete :-)

No, I've heard nothing of Crammond for some time now. With few companies
making games, enormous license costs and huge development budgets, it
must be tough to be in the right place to do what you want!

Sorry I don't type much - I broke my wrist in a mountain biking accident
last week, and it takes me AGES to type anything with one finger (and
I'm still anal enough to want correct punctuation and capitalisation!)

John
 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
WEHT to Papy Guy Randy Cassidy? not spam Simulators 2 February 8th 05 03:02 PM
EA Nascar 2005 review Bob Gee Simulators 17 December 24th 04 05:47 AM
TOCA Race Driver II (PS/2) - review of sorts... AndyC Simulators 4 November 1st 04 09:23 AM


All times are GMT +1. The time now is 11:19 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©2004-2024 AutoBanter.
The comments are property of their posters.