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#1
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NSR WHY Do the AI
cars keep stopping when you pull up behind them?
the game is growing on me but, it sucks to try and draft with them and they just like hit the brakes! |
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#2
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"mjones53" > wrote in
: > > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! > Are they stopping or are you mis-interpreting your added carspeed due to the draft? In other words, are you speeding up? dave henrie |
#3
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"Dave Henrie" > wrote in message
. 97.136... > "mjones53" > wrote in > : > > > > > cars keep stopping when you pull up behind them? > > the game is growing on me but, it sucks to try and draft with them and > > they just like hit the brakes! > > > > Are they stopping or are you mis-interpreting your added carspeed due to > the draft? In other words, are you speeding up? > > dave henrie No they definitely slow down - I just thought it was special AI brake-check code... ;-) |
#4
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Hmmm... I have not experienced this at all. In fact, I have a hard time
keeping up with them at their default skill levels. Did you lower their skill or aggression? If so, put it back. -Larry "mjones53" > wrote in message ... > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! > |
#5
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"mjones53" > wrote in message ... > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! I've noticed at Daytona the AI cars slow down dramatically when exiting the pits on the backstretch. When they do merge, they swerve to the middle of the track and force oncoming traffic to take evasive action. They definately need a patch for this sim- I'm beginning to like it more as I play it but I still get the feeling that EA released a sim that was 75-90% finished. I assume they were trying to get it in stores before the Daytona 500. The carsets included are a complete mystery to me- Brendan Gaughan is shown in the 77 Kodak car for the 2005 season. He was released from that ride in what, last November? Why was a 2004 Cup carset included, as well as a 2005 carset? |
#6
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"mjones53" > wrote in message ... > cars keep stopping when you pull up behind them? > the game is growing on me but, it sucks to try and draft with them and > they just like hit the brakes! > Harvick? Is that you? :-) Tim |
#7
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"Tim Paullin" > wrote in message ... > > "mjones53" > wrote in message > ... > > cars keep stopping when you pull up behind them? > > the game is growing on me but, it sucks to try and draft with them and > > they just like hit the brakes! > > > > Harvick? Is that you? :-) > > > Tim LOL ;o) Elrikk |
#8
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I saw something like this in the demo (don't have the final version and
am still reading comments here to decide if I'll get it). At Kansas, if you got right on the AI's bumper coming out of turn 2 and stayed there, the AI would brake dramatically going into turn 3. If you stayed back 2 or 3 car lengths, this braking wouldn't occur (you could maintain your distance without jamming on the brakes.) This was very predictable and easy to recreate. Maybe you can find a pattern like that ... just a thought. Russell Steve Blankenship wrote: > "Dave Henrie" > wrote in message > . 97.136... > >>"mjones53" > wrote in : >> >> >>>cars keep stopping when you pull up behind them? >>>the game is growing on me but, it sucks to try and draft with them and >>>they just like hit the brakes! >>> >> >> Are they stopping or are you mis-interpreting your added carspeed due > > to > >>the draft? In other words, are you speeding up? >> >>dave henrie > > > No they definitely slow down - I just thought it was special AI brake-check > code... ;-) > > |
#9
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"Russell" > wrote in message
... > I saw something like this in the demo (don't have the final version and > am still reading comments here to decide if I'll get it). > > At Kansas, if you got right on the AI's bumper coming out of turn 2 and > stayed there, the AI would brake dramatically going into turn 3. If you > stayed back 2 or 3 car lengths, this braking wouldn't occur (you could > maintain your distance without jamming on the brakes.) This was very > predictable and easy to recreate. > > Maybe you can find a pattern like that ... just a thought. > > Russell Yeah, that's what I meant about them brake-checking you. Actually laughed and figured they'd coded the AI to do that on purpose. Not that a real driver would ever do anything so sneaky... ;-) |
#10
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"Steve Blankenship" > wrote in
: > Yeah, that's what I meant about them brake-checking you. Actually > laughed and figured they'd coded the AI to do that on purpose. > > Not that a real driver would ever do anything so sneaky... ;-) > again...just suppossing. Could you be effecting the car in front by taking air off it's spoiler and thus causing an aero-loose condition? dave henrie |
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