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#31
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sim racing is dead
> Personally, the first thing I look for are "correct" auto/world physics. Then it's track modelling and finally AI.
What I'm waiting for is a racing sim that includes post race fist fights. This would truly capture the essence of NASCAR. There was mention of a post race "doom" mode, but it was an mis-use of the term. The player just gets to walk around the pits and track post race. To me doom mode would be having a BFG (big friggin gun) to blast away while you walked around. |
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#32
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sim racing is dead
Two of my co-workers and I race N2003 every Tuesday and Friday. We're
all employed. Actually, you have to have a job to play, because the game regularly sells for $100 on E-bay. Sim racers (like flight simmers) are a small but VERY loyal bunch. I agree with the previous post - it is the most immersive online gaming experience I have ever had. |
#33
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sim racing is dead
Jeff Reid wrote:
>>Personally, the first thing I look for are "correct" auto/world physics. Then it's track modelling and finally AI. > > > What I'm waiting for is a racing sim that includes post race fist fights. > This would truly capture the essence of NASCAR. *laughs* Sounds like something EA Sports would add to NASCAR 08, in addition to the yearly paint scheme updates. > There was mention of a post race "doom" mode, but it was an mis-use > of the term. The player just gets to walk around the pits and track post > race. To me doom mode would be having a BFG (big friggin gun) to blast > away while you walked around. I remember reading something about that, too, but I can't remember which title. At the time, I thought it was a decent idea...until I realized that it would be pointless unless used as some sort of a spectator mode for online races. *shrugs* -Will |
#34
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sim racing is dead
Gil wrote:
> Two of my co-workers and I race N2003 every Tuesday and Friday. We're > all employed. Actually, you have to have a job to play, because the > game regularly sells for $100 on E-bay. > > Sim racers (like flight simmers) are a small but VERY loyal bunch. > > I agree with the previous post - it is the most immersive online gaming > experience I have ever had. > You missed the League reference,we have races every nite except friday and saturday,the 1st saturday of every month is the International series,I think 99% of our league is employed(there are a couple of teenagers racing)the servers open at 7pm qualifying at 8:30 and the races is usually over by 10:30. |
#35
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sim racing is dead
> > > what percentage of NR2003 players have jobs (... or later added sleep?)
> > Two of my co-workers and I race N2003 every Tuesday and Friday. We're > > all employed. My point was that some online racing games, like NR2003 have a tendency to consume more time than other online racing games. Sorry for the bad humor, as there are people that are unemployed for various reasons (disablity), and if I were in their condition, I'd spend more time with online gaming. I've also chatted with a few online players that sleep less than 6 hours a day, something I could never do. 55 years old and I sleep about 9 hours a day. |
#36
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sim racing is dead
> I look at the Team Redline web site and they seem to be always
> waiting for the next best thing to come along. Forgot to post a link. This group includes some of the fastest racing sim players. But when I look at their forum, there isn't a lot of activity. http://www.teamredline.co.uk As mentioned, for players like me that don't play in leagues (I don't want to make a commitment unless I'm really willing to put in the time to do it right), trying to play racing sims online is difficult because of all the add-ons. In my case most of my online racing is with the arcade games, as there are usually no add-ons, and the races go quick. Similarly, the number of arcade racing game players online also seems to be diminishing. The first Need For Speed games with true online racing, with stats, chat area, and list of races, (NFS4 1999 and NFS5 2000) lasted about 4 years, before it was shut down and there were serveral hundred players that were active or semi active. In the case of NFS7 Underground 1, it lasted about 2 years, and the number of online players shrunk to less than 50. NFS8 stated with 1000 players online the first night of the demo, but was down to 300 players in about 3 or 4 weeks. The official game split up US and European servers, and again less than 50 players within about 2 years. The latest version, Carbon, lasted about 4 weeks, hundreds of players online in my time zone for the first 2 or 3 weeks, to less than 100 just 5 weeks after the game was released. Since the latest releases of NFS are world wide releases, it may just be a USA issue, as there are over 5000 players with online stats, just for NFS Carbon. |
#37
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sim racing is dead
Jeff Reid enlightened us with: >>> lot of time spent online ... > >> Ok I could say, I see what you meant. that is semi true for any >> online stuff, is it not? > Quake 3 arena online also went pretty quick, I think most matches > only lasted about 5 minutes. >> I dont think it is nearly as bad as LSI??? based online sim'n, > > What is LSI? LSI (I could have the wrong set of letters/developer name) is the physics engine that the games are coded from, that is "shared" from gtr gtl, then version 2 of this engine {as I hear it loosely refered to} is rFactor, GTR2 (as far as I know, from reading). ok, I was joking around but you pretty much disquallified yerself from having any rational posts about if NR guys have a jobs or life, as you have conceeded that by your terms, nobody online gaming has a life except Quake gamers (LOL). >> What kills me is, like rFactor and GTLegends, last 2 weeks, I go >> online fri night or sat night Ok I know NR doesnt need a defender... So I wont jump on and stop you with the parrotheaded thoughts of "ARCADE" goddam if that dont = DEGATONA aids enabled racing as you can get... > One exception is NR2003 open servers at Daytona / Talledega, no > driving talent is required if you turn on the assists. The main focus > is to qualify far enough up front to avoid the crash fest, pitting > quickly, and exiting into a draft. I haven't raced NR2003 online in a year > or two, but > the lack of talent required is probably why the open online servers > were what kind of talent then do you say there is to winning anything in these arcade racing sims where IMHO the utter lack of talent nor experience is rewared. I mean how many times in any "experience" in your life gonna say, "ok I can beat this guy if I hit the nitrous button 46 times-> jump over this mailbox, grab the revolving door in front of this airport and let it swing the car over to get the Jet turbine pack... Creative? yeah ok maybe, but talented? well, HELL no. Especially when you download step by step cheats or books that have these cheats placed there by the authors that NOBODY knows about until they tell you... Anyway Im just funning around, I like watching your videos, they give me hope. Keep the emulated/simulated_shiney_side_up, later... |
#38
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sim racing is dead
"timmy thompson" > wrote in message
... > that is a sad fact www.rfactorcentral.com receives 6,000 (or is it 16,000?) individual visitors every day. -- David G Fisher |
#39
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sim racing is dead
I see the error, it is ISI, not LSI... Some I know works at LSI Logic,
lol... Plowboy enlightened us with: > Jeff Reid enlightened us with: >>>> lot of time spent online ... >> >>> Ok I could say, I see what you meant. that is semi true for any >>> online stuff, is it not? > > >> Quake 3 arena online also went pretty quick, I think most matches >> only lasted about 5 minutes. > >>> I dont think it is nearly as bad as LSI??? based online sim'n, >> >> What is LSI? > > > LSI (I could have the wrong set of letters/developer name) is the > physics engine that the games are coded from, that is "shared" from > gtr gtl, then version 2 of this engine {as I hear it loosely refered > to} is rFactor, GTR2 (as far as I know, from reading). > > ok, I was joking around but you pretty much disquallified yerself from > having any rational posts about if NR guys have a jobs or life, as > you have conceeded that by your terms, nobody online gaming has a > life except Quake gamers (LOL). > >>> What kills me is, like rFactor and GTLegends, last 2 weeks, I go >>> online fri night or sat night > > Ok I know NR doesnt need a defender... So I wont jump on and stop > you with the parrotheaded thoughts of "ARCADE" goddam if that dont = > DEGATONA aids enabled racing as you can get... > >> One exception is NR2003 open servers at Daytona / Talledega, no >> driving talent is required if you turn on the assists. The main focus >> is to qualify far enough up front to avoid the crash fest, pitting >> quickly, and exiting into a draft. I haven't raced NR2003 online in >> a year or two, but >> the lack of talent required is probably why the open online servers >> were > > what kind of talent then do you say there is to winning anything in > these arcade racing sims where IMHO the utter lack of talent nor > experience is rewared. I mean how many times in any "experience" in > your life gonna say, "ok I can beat this guy if I hit the nitrous > button 46 times-> jump over this mailbox, grab the revolving door in > front of this airport and let it swing the car over to get the Jet > turbine pack... Creative? yeah ok maybe, but talented? well, HELL > no. Especially when you download step by step cheats or books that > have these cheats placed there by the authors that NOBODY knows about > until they tell you... > Anyway Im just funning around, I like watching your videos, they give > me hope. > > Keep the emulated/simulated_shiney_side_up, > later... |
#40
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sim racing is dead
Ha hehehee, you mean post race fines, because you do know Nascar just calls
you to the trailer instead of the boyz working it out themselves... Jeff Reid enlightened us with: >> Personally, the first thing I look for are "correct" auto/world >> physics. Then it's track modelling and finally AI. > > What I'm waiting for is a racing sim that includes post race fist > fights. This would truly capture the essence of NASCAR. > > There was mention of a post race "doom" mode, but it was an mis-use > of the term. The player just gets to walk around the pits and track > post race. To me doom mode would be having a BFG (big friggin gun) to > blast away while you walked around. |
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