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#11
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> The vibrating wheel is supposedly emulating engine torque? Hey, if you
> like > it that's all that matters. Correct....and you'll notice that when you rev the engine the body moves on the suspension so engine torque is modelled in the game. I just found it strange that such a small thing (which is actually a neat feature) was enough for you to dismiss it. |
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#12
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> Just thought I'd share this with you....It's the latest version of some
tweaks > made to the FF in GTR by one of the community's most respected FF gurus. > I've been very critical of the FF in GTR but these settings have transformed it for > me. They need to be inserted into your .PLR file replacing the existing > lines. Don't go into the force menu in the game after you've done this > or they will be reset to default. These should work well with 'MOMO > Force' and 'MOMO Racing' wheels - not sure about others YMMV. Definitely a nice improvement as far as bump steer goes; it's not as crazy. I can still feel the impact from the bumps, but the car's much easier for me to control in bumpy braking zones (e.g. into La Source and the Bus Stop). I agree with Steve generic feel though. The steering doesn't really go light as the front tires give out. That is one of the things I really like in this demo. Perhaps I can work out a combination of the two and keep my favorite aspects. Also, I'm on a DFP with the 4.6 beta drivers, so my experience is likely a little different at the very least. I already went in and decreased gain to 0.9 due to the DFP's stronger FF. Alan |
#13
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On Thu, 3 Mar 2005 13:10:31 +1000, "Steve Simpson" >
wrote something like: >> The vibrating wheel is supposedly emulating engine torque? Hey, if you >> like >> it that's all that matters. > >Correct....and you'll notice that when you rev the engine the body moves on >the suspension so engine torque is modelled in the game. I just found it >strange that such a small thing (which is actually a neat feature) was >enough for you to dismiss it. The vibrating wheel isn't emulating engine torque, it's emulating the vibrations that the engine is causing to the cars body. I personally don't like it in FF effects, feels like holding a chain saw. And yes, engine torque is modelled in the game. If it wasn't the cars wouldn't move -- - Jussi Koukku - |
#14
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Jussi Koukku wrote:
> On Thu, 3 Mar 2005 13:10:31 +1000, "Steve Simpson" > > wrote something like: > >>> The vibrating wheel is supposedly emulating engine torque? Hey, >>> if you like >>> it that's all that matters. >> >> Correct....and you'll notice that when you rev the engine the body >> moves on the suspension so engine torque is modelled in the game. >> I just found it strange that such a small thing (which is actually >> a neat feature) was enough for you to dismiss it. > > The vibrating wheel isn't emulating engine torque, it's emulating > the vibrations that the engine is causing to the cars body. I > personally don't like it in FF effects, feels like holding a chain > saw. It's more like a buzzzzzz on my wheel. Anyone know which setting to change to reduce it? Otherwise I like these tweaks. Certainly better than stock. I might get tired with a 95% setting in the game and 100% settings in the Profiler, if the race was long. brrrrr > > And yes, engine torque is modelled in the game. If it wasn't the > cars wouldn't move |
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