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"Brendan Hoefs" > wrote in news:42e2ec6a$0$29468
: > why is r factor going to be better online that gtr if it uses the same > engine? > > > It does not. Is that enough of an answer? GTR is F1c + rFactor is F1c + GTR ++ It has many of the same traits, but haven't you been looking at the muliplayer demo? They have had much better sucess than either F1c or GTR online. The Motor software engine v2.x that will be used in rF is way beyond even GTR in many areas. The lighting alone should be worth the drive. But how will Multi be? I think the fact we haven't seen tons of posts complaining about the demo could be a good indication. The GTR threads over at RSC are full of online problems. It seems that the rfactor forums just aren't raising the same issues. So we may HOPE it will do ok. I think I can say with 99% certainty, that the Papy Bred users will be just a critical of rF as any ISI title, but the fact they have been working on Multiplayer issues for almost a year certainly is a positive sign. I don't think we will see 40+ online packs, but I think 20+ will be an attainable goal. The good news is....we won't have too much longer to sit around here and speculate. The next great online title 'should' be iRacing from the ex Papy crew. But they have several major hurdles to overcome before we see their work. A) They have never had real time weather. B) They have lately limited their physics to one flavor, So multi-class simming will be difficult to acheive. C)They have not shown real-time lighting, which rF has already acheived. D) they have not ever figured out what to do about wall riding or wheel to wheel contact. Things that 'should' have been fixed back in the N3 days. E) The AI abilities are often either brilliant or incredibly stupid. GTR has shown that AI can behave in a manner that simulates great racing. They do know plenty about online community, which is the single greatest weakness of any ISI product. And that gives me an excellant reminder to start a new thread that I have been pondering lately. dave henrie |
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