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#11
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> Well, Logitech doesn't know what they're talking about. According > to the movie at this link: > > http://www.gamespot.com/xbox/driving...ort/media.html I take it for granted that Garrett Young (lead program manager for Microsoft's racing studio) and Jef Holove (Director of Product Marketing at Logitech) know what they're talking about when they say that the Xbox hardware doesn't support FF. Here is what they say: Garrett Young: http://interviews.teamxbox.com/xbox/...-Interview/p3/ # If E3 was any indication, MadCatz looks as though they are planning # a special Forza wheel. We have no doubt that the wheel will be # spectacular, but will it support force feedback via Forza? # # Garrett Young: MadCatz was a great partner for creating our wheel # for E3. The Xbox doesn't actually support force feedback natively on # the hardware side, so we are still working out the kinks with them # on how we can utilize the rumble channel to deliver the # functionality we want. Jef Holove: http://cars.ign.com/articles/526/526...html?fromint=1 # ...the Xbox console doesn't support force feedback. But maybe I get it all wrong; I don't know. I am going to buy Forza Motorsport when the game hits the shelves no matter what the Xbox hardware supports. -- ari |
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#12
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Mike King wrote:
| Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I | play a lot of GPL NR2003, F1C, LFS, so I know what the PC can do. The PS2 can do the same (sometimes doesn't due to the arcady nature of the games, or lack of attention to detail during implementation). The Xbox *could* if MS got their act together. | So my dilema is, is the FF on PS2 worth getting a Driving Force Pro, | and eventually an XBox wheel, or go with a cheaper wheel for the | consoles? Whew! Your choice. Some of the FF on PS2 is pretty amazing. If you like rally and are in the Europe area (or have a modded PS2 and a PAL-capable TV), try RBR. It's really good on both PC as well as PS2. On the PS2, it's multi-turn aware (for DFPro) and allows you to adjust steering ranges different from 200 and 900 degrees. It seems like the FF is the same quality as on the PC, if not even a bit more "integrated", for lack of a better word. The first time I tried it I spent a good half an hour just touring around the parking lot, the first "school mode" track, enjoying exactly what you described, weight transfer and general car feel, which is strong and precise IMHO. Test Drive: Eve of Destruction is another interesting title, FF-wise (and also does multi-turn, although not with adjustable range). GT4 comes to mind, haven't really tried that yet, though so I won't comment. |
#13
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Sounds like the Xbox hardware doesn't support it, but the wheel will. They
are going to try and emulate it using rumble pad commands. Hey, what ever works! They might pull this off just enough to make it work reasonably well. Maybe not as good as PC FF, but a step up from Xbox rumbles. |
#14
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I'm supposed to be doing a story on console racing games for Car and Driver
magazine, but it's been on hold because Sony dropped online MP from GT4 and there are no decent steering wheels for the Xbox. I can't get anybody at Sony to do anything but mumble when I ask about the missing Net code, and Microsoft clammed up when I asked them about those nice wheels they used to demo Forza at E3 last year, so I talked to a source at Logitech. He said neither Logi nor Guillemot/TM had ever bothered to make a decent wheel for the Xbox because it doesn't support FF (it's never even been in the SDK), and few console gamers are willing to spend more than $24.95 (i.e., entry-level Mad Katz) for a non-FF wheel. Hence, no market. I had heard that there's a Xbox controller-to-USB dongle you can mail-order from Japan (it only costs $15, but the shipping is twice that), but my Logi guy said don't bother; the rumble FX are only loosely related to what the chassis is doing (it does recognize curbs). He said they were all waiting to hear whether or not the Xbox 2 would support FF before Logi would commit to making a wheel for it. OTOH, I have heard good things abt. the Logi DFP (Driving Force Pro), with both the PS2 and the PC. It's a 900-degree wheel (2-1/2 turns lock-to-lock), but it will work fine w. games that don't support all that twirling (it defaults to 270 deg., I think). There are no PC drivers for it...yet...but if you have Logi's profile s/w you can set it up for a PC, no prob. Unlike every earlier FF wheel, the DFP uses neither cogs nor wires & pulleys; it's an induction motor - no physical contact - so you don't get gear lash or linear friction. I've have a DFP which I haven't installed (and won't until it's time to finish the C&D article), but I did try one on Force-Dynamics incredible shake 'n' bake cockpit simulator. It'd been shaken-not-stirred almost to death, so I'm not sure it's reliability is up to the original Logi Momo Force (mine is still going strong), but it's a VERY nice wheel. > wrote in message oups.com... > Well, Logitech doesn't know what they're talking about. According to > the movie at this link: > > http://www.gamespot.com/xbox/driving...ort/media.html > > The Speedster 3 driving wheel will support FF. Granted, you never know > until things hit the showroom floor, but it does appear that Logitech > is dead wrong in this case. > |
#15
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Steve Smith wrote:
<snipped> | OTOH, I have heard good things abt. the Logi DFP (Driving Force | Pro), with both the PS2 and the PC. It's a 900-degree wheel (2-1/2 | turns lock-to-lock), but it will work fine w. games that don't | support all that twirling (it defaults to 270 deg., I think). There | are no PC drivers for it...yet...but if you have Logi's profile s/w | you can set it up for a PC, no prob. Unlike every earlier FF wheel, | the DFP uses neither cogs nor wires & pulleys; it's an induction | motor - no physical contact - so you don't get gear lash or linear | friction. What? "Induction motor"? That sounds sweet, but I am afraid it's just a regular set of gears. (with a ball bearing on the wheel shaft like your MOMO Force, though). Just take off the top of the case to have a look for yourself. It is a nice wheel, though. The default range is 200 degrees (http://www.logitech.com/index.cfm/pr...=2250,contenti d=7226,detail=2). |
#17
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I was misinformed, as Rick Blaine said. Well, an induction device woulda
been great - eliminating mechanical contact (aside from the bearings) would have eliminated wear and tear on the innards, which is why most FF wheels eventually fail. Back to the old drawing board. (Damn them! Immersion owns *all* the patents....) "tomb" > wrote in message ... > Steve Smith wrote: > > <snipped> > > | OTOH, I have heard good things abt. the Logi DFP (Driving Force > | Pro), with both the PS2 and the PC. It's a 900-degree wheel (2-1/2 > | turns lock-to-lock), but it will work fine w. games that don't > | support all that twirling (it defaults to 270 deg., I think). There > | are no PC drivers for it...yet...but if you have Logi's profile s/w > | you can set it up for a PC, no prob. Unlike every earlier FF wheel, > | the DFP uses neither cogs nor wires & pulleys; it's an induction > | motor - no physical contact - so you don't get gear lash or linear > | friction. > > What? "Induction motor"? That sounds sweet, but I am afraid it's just a > regular set of gears. (with a ball bearing on the wheel shaft like your MOMO > Force, though). Just take off the top of the case to have a look for > yourself. > > It is a nice wheel, though. The default range is 200 degrees > (http://www.logitech.com/index.cfm/pr...=2250,contenti > d=7226,detail=2). > > |
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