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#21
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> wrote
>GT4 is every bit a simulation as Grand Prix Legends, >Nascar 2003, GTR, GTP, and any other product you want to throw out. No. Check the charter for this NG. And google, for the numerous threads we've had here in it's existence. The GT series isn't what we would call anywere near the simulation level that some PC software offer, in terms of realism of racing. Ain't anything that I call *racing* in GT4. BANG into the wall/other driver/great let's face the next corner now while the AI artificially is faster behind us and slower in front of us... -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
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#22
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Dave Henrie wrote:
> We are simulating DRIVING. Yet you're still relegated to translating visual inputs into what your butt should be telling you. ;-) That's not very realistic either... -jde |
#23
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I still have my old ThunderSeat. Better than ExLax, but of limited use for
seat o' th' pants driving impressions. And for the past 6-7 years, we've had good feedback thru the wheel rim. Finally, of the 5 senses, the visual almost always trumps the rest (unless yer a dog), so I can live with that. Simulation means, no these games aren't exactly like driving a real car, they're as much like driving a real car as a bunch of car-crazy programmers and high-end h/w engineers can make it. It's good enuf for me. In fact, I'm lovin' it! "J.D. Ellis" > wrote in message ... > Dave Henrie wrote: > > > We are simulating DRIVING. > > Yet you're still relegated to translating visual inputs into what your > butt should be telling you. ;-) > > That's not very realistic either... > > -jde > > > |
#24
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Steve Smith wrote:
> It's good enuf for me. In fact, I'm lovin' it! Me too, but I see the strength in the simulation is in capturing the mental aspects of racing and racecraft (esp. online) more than the actual driving experience. Plus, Dave and I have been poking each other's buttons for years. ;-) -jde |
#25
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On 14 Mar 2005 10:34:45 -0800, "
> wrote: >That's why I've never played a sports game. NFL, NBA, NHL, Soccer, >there are alot of sports that call them selves simulatrions, but unless >they're all done from a 1st person perspective, then they're simply >kiddie games. They don't call them simulations. They call them - wait for it - "Sports Games". The only ones that are called simulations are the text sports games that are all number crunching which are simulating the results of a sports game based on statistics. |
#26
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ymenard wrote: > > wrote > >GT4 is every bit a simulation as Grand Prix Legends, > >Nascar 2003, GTR, GTP, and any other product you want to throw out. > > > No. > > Check the charter for this NG. And google, for the numerous threads we've > had here in it's existence. The GT series isn't what we would call anywere > near the simulation level that some PC software offer, in terms of realism > of racing. Ain't anything that I call *racing* in GT4. BANG into the > wall/other driver/great let's face the next corner now while the AI > artificially is faster behind us and slower in front of us... > The GT series has always been a driving simulator, never a racing simulator. And GT4 is as much a simulator as anything released up to and including GPL. It simulates more than ICR every did, and anything prior to Nascar 2003. So those games must not be simulators. rec.autos.simulators.... hmmmm, let me think about that. GT models automobiles, simulates them and it mainly used for recreation. Seems to me it fits right into the charter. |
#27
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On 14 Mar 2005 19:51:42 -0800, "
> wrote: >The GT series has always been a driving simulator, never a racing >simulator. And GT4 is as much a simulator as anything released up to >and including GPL. It simulates more than ICR every did, and anything >prior to Nascar 2003. So those games must not be simulators. > >rec.autos.simulators.... hmmmm, let me think about that. GT models >automobiles, simulates them and it mainly used for recreation. Seems >to me it fits right into the charter. None of the cars in the GT series drive like the real thing. It doesn't even try to because it models so many cars. |
#28
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"J.D. Ellis" > wrote in news:9NrZd.1194$185.433
@fe37.usenetserver.com: > > Me too, but I see the strength in the simulation is in capturing the > mental aspects of racing and racecraft (esp. online) more than the > actual driving experience. > > Plus, Dave and I have been poking each other's buttons for years. ;-) > > -jde > yup, In fact I almost got him to admit that Ton...I mean Satan's CHild really is a bad guy. lol!!! dave henrie |
#29
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In article >, Connected > wrote:
>None of the cars in the GT series drive like the real thing. It >doesn't even try to because it models so many cars. If you have a decent physics model, and the data set needed to populate it for each car, I don't see why that precludes it being "like the real thing". How many parameters do you think these sims have for a single car physics model anyway? If you can model one car, you can model hundreds. |
#30
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Yer right. Games like GPL and N2003 may not be real driving, but they sure
are real racing! "J.D. Ellis" > wrote in message ... > Steve Smith wrote: > > > It's good enuf for me. In fact, I'm lovin' it! > > Me too, but I see the strength in the simulation is in capturing the > mental aspects of racing and racecraft (esp. online) more than the > actual driving experience. > > Plus, Dave and I have been poking each other's buttons for years. ;-) > > -jde > |
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