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#11
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"ymenard" > wrote in message ... <snip> > I forgot the draft gauge. LMAO > > > > -- > -- François Ménard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... I am actually happy they included it. I mean it's not like it's an active component. ( hit a button to activate draft sharing or such ) It's just and indicator of roughly how much benefit you are using of it . I mean real cars don't have little green bars to indicate how the tires are holding up but they are handy as an indicator. They make up for a lack of real tactile feel. Anyway they can be turned off. I love options. ;o) Elrikk |
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#12
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"ymenard" > wrote in message ... > >"CW Webster" <cw.webster@verizondotnet> wrote > > Thats for the Telemetry in replays not for driving > > > >> > >> It's a complete joke. Just the fact that you have to enable the high-res > >> physics, shows that it's not targeted for us. > > > That actually would show that it's even worse, creating a doubled game > engine depending on whichever needs you have for the client/server. But > it's not the case. > > I forgot the draft gauge. LMAO Or the ideal line. Or shift-r. What serious sim would have those? -- David G Fisher |
#13
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"ymenard" > wrote in message ... : >"CW Webster" <cw.webster@verizondotnet> wrote : > Thats for the Telemetry in replays not for driving : > : >> : >> It's a complete joke. Just the fact that you have to enable the high-res : >> physics, shows that it's not targeted for us. : : : That actually would show that it's even worse, creating a doubled game : engine depending on whichever needs you have for the client/server. But : it's not the case. : : I forgot the draft gauge. LMAO Oh that's right, I forgot about how hardcore realistic NR2003 is with steering help, anti-lock brakes, traction control, stability control, ideal line, external driving views :-) My thought on the draft gauge, of course beyond the fact that you can turn it off, is that in a real car you can feel a difference in the air around you as you draft off of another vehicle. I'm not just talking about racing (I've never it done it), but I have felt it while in a convertible sports car closely following a semi truck at around 60 mph. I'm also wondering if it will show up in the telemetry data, since I have noticed at least a .2 difference in lap times at Kansas by drafting or not. My best with a draft is 30.250, and 30.485 without. |
#14
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"ymenard" > wrote in message ... > >"Plowboy2" > wrote > >I want it known I chose "veteran" without any aids, frustrated for many, > >many laps, I did turn one lap under 31 seconds at kansas.. > > > > I think everybody has now uninstalled it, and tries shamefully not to admit > they thought it was going to be better than NR2003. Nope, lots of things better already. |
#15
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"ymenard" > wrote in message ... > >"CW Webster" <cw.webster@verizondotnet> wrote > > Frank have u even tried it? > > > > It's a complete joke. Just the fact that you have to enable the high-res > physics, shows that it's not targeted for us. > > > > > > > -- > -- François Ménard <ymenard> > -- This announcement is brought to you by the Shimago-Dominguez > Corporation - helping America into the New World... > Um, that has nothing to do with the actual driving..........try learning the facts. |
#16
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"David G Fisher" > wrote in message ... > > "ymenard" > wrote in message > ... > > >"CW Webster" <cw.webster@verizondotnet> wrote > > > Thats for the Telemetry in replays not for driving > > > > > >> > > >> It's a complete joke. Just the fact that you have to enable the > high-res > > >> physics, shows that it's not targeted for us. > > > > > > That actually would show that it's even worse, creating a doubled game > > engine depending on whichever needs you have for the client/server. But > > it's not the case. > > > > I forgot the draft gauge. LMAO > > Or the ideal line. Or shift-r. What serious sim would have those? > > > -- > David G Fisher Lol, no kidding. > |
#17
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This blathering about the draft gauge is really annoying me. I haven't seen
it in my car...of course I am driving with cockpit view and original instruments. Don't tell me these whiners/complainers are using a non-cockpit view or a HUD??? Give me a break. There should be a thousand unrealistic things included in every sim--as long as they can all be turned off for the hard core types. Marc "David G Fisher" > wrote in message ... > > "ymenard" > wrote in message > ... >> >"CW Webster" <cw.webster@verizondotnet> wrote >> > Thats for the Telemetry in replays not for driving >> > >> >> >> >> It's a complete joke. Just the fact that you have to enable the > high-res >> >> physics, shows that it's not targeted for us. >> >> >> That actually would show that it's even worse, creating a doubled game >> engine depending on whichever needs you have for the client/server. But >> it's not the case. >> >> I forgot the draft gauge. LMAO > > Or the ideal line. Or shift-r. What serious sim would have those? > > > -- > David G Fisher > > |
#18
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The draft gauge can be seen in the cockpit view, but can be turned off. Just
like the ideal line option in N2003. It's a non issue. It doesn't help you drive faster. -- David G Fisher "Marc Collins" > wrote in message .. . > This blathering about the draft gauge is really annoying me. I haven't seen > it in my car...of course I am driving with cockpit view and original > instruments. Don't tell me these whiners/complainers are using a > non-cockpit view or a HUD??? Give me a break. There should be a thousand > unrealistic things included in every sim--as long as they can all be turned > off for the hard core types. > > Marc > > "David G Fisher" > wrote in message > ... > > > > "ymenard" > wrote in message > > ... > >> >"CW Webster" <cw.webster@verizondotnet> wrote > >> > Thats for the Telemetry in replays not for driving > >> > > >> >> > >> >> It's a complete joke. Just the fact that you have to enable the > > high-res > >> >> physics, shows that it's not targeted for us. > >> > >> > >> That actually would show that it's even worse, creating a doubled game > >> engine depending on whichever needs you have for the client/server. But > >> it's not the case. > >> > >> I forgot the draft gauge. LMAO > > > > Or the ideal line. Or shift-r. What serious sim would have those? > > > > > > -- > > David G Fisher > > > > > > |
#19
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Nothing to see here folks, move along.
N2k3 is still the king. |
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