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  #21  
Old June 25th 05, 07:25 PM
Byron Forbes
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"Bob V" > wrote in message
...
>
> "jason moyer" > wrote in message
> oups.com...
> : It's not hard to find, you can get it from raceservers.net. The guy
> : who runs the site (mistakenly) thinks he's not doing anything illegal,
> : which is hilarious.
>
> What's hilarious is I guess FIRST is/was so busy chasing McArthur, this
> quality piece of work has apparently slipped under the radar.
>


I'd bet this is the first cannonball fired at FIRST by one or some of
the many enemies they're making for themselves. FIRST are digging their own
graves. When you think of all the expertise out there in the sim community,
you'd think they'd know better than to give them good reason to screw them
over!


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  #22  
Old June 25th 05, 07:47 PM
Darus
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Also, there is no multiplayer. Gee, I wonder why?

  #23  
Old June 25th 05, 11:52 PM
Trill Morgan
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"jwilson54" > wrote in message
news:YGcve.87759$x96.41516@attbi_s72...
> open source(papryrus released the tools to the community


That may be YOUR definition of "open-source" but it is completely wrong.

The code ITSELF has to be made available PUBLICALLY so Joe Public is able to
compile his very own EXE file (called "rolling your own" in some circles).

As far as I have been aware - Papy has NEVER released the code to Joe
Public, so therefore N2K3 is "closed source".

The release of "tools" for Joe Public to play with are inconsequential. Do
they re-write the code in any way? Not that I have seen...

Now someone prove me wrong!


  #24  
Old June 26th 05, 12:21 AM
Bob V
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"Darus" > wrote in message
ups.com...
: Also, there is no multiplayer. Gee, I wonder why?

Sure there is. Also check http://www.raceservers.net/Default.htm


  #25  
Old June 26th 05, 12:24 AM
jason moyer
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Byron Forbes wrote:

> When you think of all the expertise out there in the sim community


I'm trying to think of all the expertise in the sim community and
drawing a blank. I'm assuming all of the experts we have will start
designing and releasing their own incredible sims?

  #26  
Old June 26th 05, 01:05 PM
Darus
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Via Sierra? I don't have a "Race Sierra" button in the upper right,
like I do with either of my other installs? If you mean DIrect IP or
LAN, then yes, there is MP.

  #27  
Old June 27th 05, 02:35 PM
Byron Forbes
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"jason moyer" > wrote in message
oups.com...
> Byron Forbes wrote:
>
>> When you think of all the expertise out there in the sim community

>
> I'm trying to think of all the expertise in the sim community and
> drawing a blank. I'm assuming all of the experts we have will start
> designing and releasing their own incredible sims?
>


More a matter of resources than talent.

Anyway, point is, there are a lot of people out there that can hurt an
online gaming company. Why give them good reason to do so?


  #28  
Old June 27th 05, 04:40 PM
Plowboy
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LOL,

You have to get to the folder the game installed itself, run the 3dconfig
utility.

rb21 enlightened us with:
> I can't get it to work. Everythings ok until I click to go race and it
> keeps saying "Could not initialize the replay system" and then it says
> "Cancelling weekend" Any thoughts? Thanks



  #29  
Old June 29th 05, 02:23 PM
Plowboy
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I cant believe it, so to you are saying: in your mind, you are in this
game.... your running around the track at 200mph, and you call your
crewchief, "what the hell does the sign in turn 4 say, goddam it?" This
sux..

as it matters to you in the scheme of racing simulation? oh-kay fine.

Darus enlightened us with:
> I'll stick with the superspeedway.net season updates. It's a bit more
> accurate and the billboards aren't blurry. This one has some good
> points, and I have to see about merging the two of them together.



  #30  
Old June 29th 05, 02:53 PM
Darus
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Taking into account the "rave" review above ("updates the graphics
insanely"), I'd EXPECT the graphics to be BETTER than what I have now.
Or at least the same. Why would I go backwards in gfx quality? And
there is no one "out there" to contact for these issues. Plus the fact
the MP is only good for Direct IP, with the dozen or so ppl. that have
this mod. Plus, it's all stolen goods. Wow, what a deal!

On the other hand, I can use the SS.net packages, get the goods from
them and get "tech support" if needed. Plus, his mods are all Sierra
compatible.

Hmmmm...what to do?



Plowboy wrote:
> I cant believe it, so to you are saying: in your mind, you are in this
> game.... your running around the track at 200mph, and you call your
> crewchief, "what the hell does the sign in turn 4 say, goddam it?" This
> sux..
>
> as it matters to you in the scheme of racing simulation? oh-kay fine.
>
> Darus enlightened us with:
> > I'll stick with the superspeedway.net season updates. It's a bit more
> > accurate and the billboards aren't blurry. This one has some good
> > points, and I have to see about merging the two of them together.


 




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