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#1
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Flatout Demo Available
Latest from the developers of Rally Trophy. Downloading it now.
http://www.avault.com/pcrl/demo_temp.asp?game=flatout Kyle |
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#2
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Kyle Roberts wrote: > Latest from the developers of Rally Trophy. Downloading it now. > > http://www.avault.com/pcrl/demo_temp.asp?game=flatout All I gotta say is: WOW!!! Most arcade fun I've had in a looooooooong time!!! And actually car handling and physics isn't THAT bad. Better than most; on par with Race Driver 2 I'd say. But the damage model is incredible!! Word is there will be a sim mode in the final too. This game is gonna be a must buy IMO. |
#3
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"Destroy" > wrote in message ... > > Kyle Roberts wrote: > > > Latest from the developers of Rally Trophy. Downloading it now. > > > > http://www.avault.com/pcrl/demo_temp.asp?game=flatout > > All I gotta say is: > > WOW!!! > > Most arcade fun I've had in a looooooooong time!!! And actually car > handling and physics isn't THAT bad. Better than most; on par with Race > Driver 2 I'd say. > > But the damage model is incredible!! > > Word is there will be a sim mode in the final too. > > This game is gonna be a must buy IMO. I'm not as impressed. First, the demo doesn't work with multiple controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used buttons on my wheel for brake and throttle, which probably didn't make a huge diffence since there is some kind of throttle/brake assist going on in the demo that is annoying. The camera in the behind the car views is also a little slow when taking corners and jerks a bit. I thought the courses could have been a little more imaginative. The damage and physics model screams for a track with a crossover intersection or two. The demo just didn't grab me. Sort of boring I thought. They need to dig up a copy of the original Destruction Derby for a few pointers. Kyle |
#4
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> I thought the courses could have been a little more imaginative. The damage
> and physics model screams for a track with a crossover intersection or two. > The demo just didn't grab me. Sort of boring I thought. They need to dig up > a copy of the original Destruction Derby for a few pointers. Full version has 'sim mode' without the throttle aid, figure 8, ragdoll bowling and demo derby course FWIW. |
#5
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"Kyle Roberts" > wrote in message m... > Latest from the developers of Rally Trophy. Downloading it now. > > http://www.avault.com/pcrl/demo_temp.asp?game=flatout > > Kyle > > ROTFLMAO! First time I crashed and saw the driver go flying and yelling AHHH! Too bad there is no incar view just a front bumper like view. Great arcade fun for a change. Lou |
#6
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On Wed, 3 Nov 2004 21:45:33 -0800, "Lou" > wrote
something like: >ROTFLMAO! First time I crashed and saw the driver go flying and yelling >AHHH! Too bad there is no incar view just a front bumper like view. Hehe... imagine using the driver's view and flying through the windshield =) >Great arcade fun for a change. Amen -- - Jussi Koukku - |
#7
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> I'm not as impressed. First, the demo doesn't work with multiple
> controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used > buttons on my wheel for brake and throttle, which probably didn't make a > huge diffence since there is some kind of throttle/brake assist going on in > the demo that is annoying. The camera in the behind the car views is also a > little slow when taking corners and jerks a bit. > > I thought the courses could have been a little more imaginative. The damage > and physics model screams for a track with a crossover intersection or two. > The demo just didn't grab me. Sort of boring I thought. They need to dig up > a copy of the original Destruction Derby for a few pointers. Spoken like a true ****** |
#8
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I am still amazed at the poor design of input assignment of modern day
racing games. How much extra work would you need to put into a project to cover *all* joystick/wheel/pedal setups??? My guess is less than 0.01% of the total development time. I tried CMR4 the other day, but were immediately put off by the sucky input setup screens. If a game developement house cannot make an input setup for my custom setup, they are not up to the task of making a racing sim worthy of my costly time. How hard can it be???? ---Asgeir--- Kyle Roberts wrote: > "Destroy" > wrote in message > ... <snipped> > > I'm not as impressed. First, the demo doesn't work with multiple > controllers. No dice with my Logitech wheel and ACT Labs pedals. I just used > buttons on my wheel for brake and throttle, which probably didn't make a > huge diffence since there is some kind of throttle/brake assist going on in > the demo that is annoying. The camera in the behind the car views is also a > little slow when taking corners and jerks a bit. > <snipped> > > Kyle > > |
#9
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Why dont you take the pinecone out of your ass and make one yourself
"Asgeir Nesoen" > wrote in message ... > I am still amazed at the poor design of input assignment of modern day > racing games. How much extra work would you need to put into a project > to cover *all* joystick/wheel/pedal setups??? My guess is less than > 0.01% of the total development time. > > I tried CMR4 the other day, but were immediately put off by the sucky > input setup screens. If a game developement house cannot make an input > setup for my custom setup, they are not up to the task of making a > racing sim worthy of my costly time. > > How hard can it be???? > > ---Asgeir--- |
#10
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Lol! Excellent joke. You're suspiciously good at pretending to be the
sore-arsed, bitter type. ---A--- bob wrote: > Why dont you take the pinecone out of your ass and make one yourself > > "Asgeir Nesoen" > wrote in message > ... > >>I am still amazed at the poor design of input assignment of modern day >>racing games. How much extra work would you need to put into a project >>to cover *all* joystick/wheel/pedal setups??? My guess is less than >>0.01% of the total development time. >> >>I tried CMR4 the other day, but were immediately put off by the sucky >>input setup screens. If a game developement house cannot make an input >>setup for my custom setup, they are not up to the task of making a >>racing sim worthy of my costly time. >> >>How hard can it be???? >> >>---Asgeir--- > > > |
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