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#21
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LOL, glad to hear everything works again
"Tiny Lund" > wrote in message ... > Thanks Mitch! Done already. 38.1MB patched. I did as you said and > installed to another directory then copy/paste and change the name. They > all sound right now. I may even fiddle some more with others sounds for > IROC,GNS,CTS ect... Johns nose picker works very well. |
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#23
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I forgot! Thanks to Dave and the others for their two cents. I am damn near
a millionaire! "Tiny Lund" > wrote in message ... > Thanks for your input John. After a good nights sleep and some more > fiddlin this afternoon I have a pretty good grasp of the picker. Had to do > a separate install of Nascar to get the original sounds the 330 mod > overwrote. > "John Simmons" > wrote in message > ... >> In article 36>, >> says... >>> "Tiny Lund" > wrote in >>> news >>> >>> I hadn't used this util in awhile so I had to go back to school to >>> get >>> it all working. >>> First make sure you have v1.13 of the D3PPlayerPicker(I had an older >>> version). Then when you first run it, the util should look for all >>> your >>> sound folders. >>> Go to settings and make sure the 'use sound folders' box is checked. >>> the go to the sound tab and add a listing for each sound folder. >>> Sound_330 >>> should get your Ferrari snapping nicely. >>> When I ran the cup cars I D3PP said I didn't have a proper sound >>> folder >>> do I want to rename it sound_oem. I said yes and then used the sound >>> tab >>> again to assign sound_oem to the Cup cars. I tried this with the TPTCC2 >>> mod, 330p mod, and the default Winston CUp cars. It seemed to work >>> fine. >>> Back last spring he added an option to display player records within >>> D3PP. >>> I think this intercepted the players.rec file and kept the sim from >>> updating records...not good if you use the nascarRank site. So I have >>> that >>> option turned off, I didn't check if the new version fixes that. >>> >>> The user's guide might have more information >>> http://www.paddedwall.org/d3pp/ >> >> The sound file handling has been the biggest pain in the ass for me to >> deal with. The first go-'round on it was too automatic for people to >> deal with, and they were always trying to head off the program by doing >> things manually. That's why the sound handling is the way it is now >> (and I'm still not really happy with it). I literally think about it >> every day and have never been able to come up with a better way to do >> it. >> >> People also have a general lack of desire to read the documentation on >> the web site. I can't really blame them, as reading the documentation >> is the last thing I want to do as well. However, it's essential to know >> how the program works so that you can prepare to take advantage of its >> benefits. Once everything is correctly prpepared, using D3PP is fairly >> automatic. >> >> I wanted to make it so that D3PP relieved the user of having to worry >> about stuff, but at the same time, I wanted to make sure that the sim >> was always left in a state that would allow you to run it *without* >> having to use D3PP to do it. >> >> As far as the player records are concerned, nobody appears to care about >> it much (nobody's complained about it or asked when I was going to >> finish it). >> >> If someone wants real-time help, I have teamspeak, so all we have to do >> is arrange a time and a server to use, and I can talk them through the >> rough spots. > > |
#24
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In article >,
says... > Johns nose picker works very well. |
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