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#21
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HUH?
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#22
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"Darus" > wrote in message ups.com... > I'm not sure where the hate mail for GTR came from, as this WAS a > NSR/NR2003 thread, but I have no problem with GTR. What's yours? > You must be insane. > As for the licensing authorities for F1 and NASCAR not interested in > good products, I guess I'll have to step up and let you in on a dirty > little secret......come closer.....closer now......a little > more......EVERYONE DOES IT!!!!!!!!! If "it" <happens> to be a good > product, it's a bonus. What is important is that it SELLS. And EA being > a marketing powerhouse, they SELL A LOT OF CRAP. No matter if it cars, > VCR's, clothing, rugs, whatever, quality is not the priority any > longer, QUANTITY is. If we want to start a "back in MY day, products > lasted for 100 years" thread, perhaps there is a "Made in the USA" > usenet group out there. > Thanks for that utterly worthless, pointless lesson in the obvious. > The question now returns to the original topic, (sort of): how many > copies of NSR did they need to sell to justify more work on it and thus > further patches? Judging by how fast the price fell out on NSR at the > big name retailers near me, not a whole lot. Therefore, the "entry > price" of $50+ for NR2003 IS the price that must be paid to gain entry > to the true "King of Ovals". > What crap! They need to make a certain profit to "justify" patching a game to make it work properly do they? What they need buddy, is a huge boot in their arse that continues to boot their arse until - a) it's fixed b) they learn to not release games that need fundamental finishing in the first place. |
#23
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First off, I ain't your "buddy" in any sense. Second, I'd like to thank
you for your eloquent reply to the GTR question. Rather than post ANY kind of sensible response about your problems, you accuse of me mental illness. Nope, sorry, wrong there too. Continuing, no, I didn't say they needed to make a profit to offer up a patch, I said that they need to sell product, period. Let's use a simple example (as that is probably one you could handle). If EA produced 100 copies of NSR, but only 20 sold, would it make ANY sense (to a reasonable person, leave yourself out for this one) to patch a product that only 20% of their target audience purchased, regardless of how "Bad" the product has been received by the 20 users? NO, of course not. Finally, it's sad to see that such an intellectual like yourself feels that "arse" kicking is the best way to resolve a computer software/dev problem. Here's an idea: How about I put my size 13 Corcoran II Field Boot so far up your "arse" that you could lick a shine onto the toe? It would accomplish 2 things at once, you'd STFU and I'd have shiny boots! What a deal! Have a pleasant weekend! |
#24
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"Darus" > wrote in message oups.com... > First off, I ain't your "buddy" in any sense. Second, I'd like to thank > you for your eloquent reply to the GTR question. Rather than post ANY > kind of sensible response about your problems, you accuse of me mental > illness. Nope, sorry, wrong there too. Continuing, no, I didn't say > they needed to make a profit to offer up a patch, I said that they need > to sell product, period. Let's use a simple example (as that is > probably one you could handle). If EA produced 100 copies of NSR, but > only 20 sold, would it make ANY sense (to a reasonable person, leave > yourself out for this one) to patch a product that only 20% of their > target audience purchased, regardless of how "Bad" the product has been > received by the 20 users? NO, of course not. Finally, it's sad to see > that such an intellectual like yourself feels that "arse" kicking is > the best way to resolve a computer software/dev problem. Here's an > idea: How about I put my size 13 Corcoran II Field Boot so far up your > "arse" that you could lick a shine onto the toe? It would accomplish 2 > things at once, you'd STFU and I'd have shiny boots! What a deal! Have > a pleasant weekend! > You need to get a bib to catch this stuff b4 it ends up on the net! |
#25
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The words GTR are not in my post.
-Larry "Darus" > wrote in message ups.com... > I'm not sure where the hate mail for GTR came from, as this WAS a > NSR/NR2003 thread, but I have no problem with GTR. What's yours? > > As for the licensing authorities for F1 and NASCAR not interested in > good products, I guess I'll have to step up and let you in on a dirty > little secret......come closer.....closer now......a little > more......EVERYONE DOES IT!!!!!!!!! If "it" <happens> to be a good > product, it's a bonus. What is important is that it SELLS. And EA being > a marketing powerhouse, they SELL A LOT OF CRAP. No matter if it cars, > VCR's, clothing, rugs, whatever, quality is not the priority any > longer, QUANTITY is. If we want to start a "back in MY day, products > lasted for 100 years" thread, perhaps there is a "Made in the USA" > usenet group out there. > > The question now returns to the original topic, (sort of): how many > copies of NSR did they need to sell to justify more work on it and thus > further patches? Judging by how fast the price fell out on NSR at the > big name retailers near me, not a whole lot. Therefore, the "entry > price" of $50+ for NR2003 IS the price that must be paid to gain entry > to the true "King of Ovals". > |
#26
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You're right. You're only post was "I think it's forgotten that Each
version of NRx, once patched, had NO SHOWSTOPPERS. You can't say that about any of the EA Games. -Larry" and I still have no idea what you are talking about. Thus my reply from earlier "HUH?" still applies. So now you have TWO posts that make absolutely no sense. |
#27
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Larry wrote:
> I think it's forgotten that Each version of NRx, once patched, had NO > SHOWSTOPPERS. I dunno if you'd consider them showstoppers, but the physics bugs in n2003 that survived the patch are pretty bad. - RF tire temps on road courses - trick setups on superspeedways - low drag/grip levels in cup/bgn physics |
#28
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Joe,
Ok, I forgot about this argument I started with you, LOL... Joe enlightened us with: > "Plowboy" > wrote in message > news:AYzBe.70805$%Z2.67811@lakeread08... >> JOE, JOE, HELLO? >> > > Hi > >> Each and every "version" of NR that papy put out the door was >> specifically eventually patched, FWIW, even back to NR04, When the patch was done, the GD game worked, to the reasonable ability of the game & the rules and the representation it was attempting to make. Black flags, passing under yellow wrecks, spotters, pit road violations, driving conditions all that taken into account. This is so unlike what EA produced. IMHO they spent more time racing a car at the track than they did writing the code and testing the game? the only solution is a complete code rewrite. Not my fault, but it is true, wont work as established, of the rules in place before the beta was even out for private testing, only a bout 1 in 3 are done even close. in fact that is probably exactly why they quit fixing it, I think they have realized it is beyond fixing... sorry. my guess is, that if they continue with this game, next release of any kind will be NSR2006. They proven this with their other titles. what more proof do ya need? last projection was at A minimum 3 patches away from a usable product... papy's stuff was usable, might have had a glitch in scoring, or drawing the cars or collisions (depending on your view of how important those are) but the concept of the game, gameplay and online play were proven to run since the 1st version (you ever hear of the online beta testing referred to as Nascar Racing's Hawaii?) then came the1st place even have multiplayer (TEN gaming) then one of the 1st few games to freely host open lobbies for customers. > You are correct. I also said as much with "Papy's practice of > one-patch-per-game" I am glad you agree. > By the way, why did you put the quotes around "version" Because my point was like Madden football for christ's sake, or everything else EA produces, they dont fix ****, they re release with what the community already does on its own on this Papyrus tittle. for cryin out loud, if madden or tiger woods could not even keep score if you kicked a field goal, or sacked the qb, or if sinking a 5 over par shot on the green from the fringe more or less crashed the game for you, you would be livid!!! you dont think a bull**** black flag by passing a car that has crashed into the wall at full speed with 12 other cars, is a unbeliveable serious bug? **** man, I mean, give some credit where credit is due, the fact that at one track the pace car might act up, or if you followed too close to another car as he pitted and gave you a BF, are workable & avoidable bugs, but oly way to not get a BF while racing NSR is to sit in the pits, sorry.... IMHO. >> most of the patches were for funky systems specs some were for >> gameplay > > You say "most" of the patches were for system specs and "some" were > for gameplay? GOOD FOR YOU! Your grasp of the obvious is impressive! > (By "funky systems specs" I assume you mean correcting code that was > causing lock-ups, desktop drops and the like.) No, just one example for you, and admittely worse back then than now, bu not unlike now there were 2 competing (3 if you count Microsoft's dirctx) graffix card languages used to draw games to the monitors, of them each were new, they supported and half of the 'specs' for each, there was one standard (remember the OPENGL?) and one MFG of cards (voodoo) decide to build their own custom language. They were not fully used, documented, let alone debugged, plus you had MS monkeying with everything, Back then, you didn't necessarily have the latest and greatest everytime a game came along, for crying out loud my 1st 3 pc's cost about 3 grand each without even a OS on my 1st 2. Toss into the mix the adware and crap 90% of the gaming population have with their pc's it is a wonder some games can even run! Oh and some MS's History for you... this doesn't even include the long list of DOS you could buy in the same time frames... 1983Microsoft Windows was announced November, 1983 and sells for $100.00. 1985Microsoft Windows 1.0 is introduced in November, 1985 and is initially sold for $100.00. 1987Microsoft Windows 2.0 was released December 9, 1987 and is initially sold for $100.00. 1987Microsoft Windows/386 or Windows 386 is introduced December 9, 1987 and is initially sold for $100.00. 1988Microsoft Windows/286 or Windows 286 is introduced June, 1988 and is initially sold for $100.00. 1990Microsoft Windows 3.0 was released May, 22 1990. Microsoft Windows 3.0 full version was priced at $149.95 and the upgrade version was priced at $79.95. 1991Microsoft Windows 3.0 or Windows 3.0a with multimedia was released October, 1991. 1992Microsoft Windows 3.1 was released April, 1992 and sells more than 1 Million copies within the first two months of its release. 1992Microsoft Windows for Workgroups 3.1 was released October, 1992. 1993Microsoft Windows NT 3.1 was released August, 1993. 1993The number of licensed users of Microsoft Windows now totals more then 25 Million. 1994Microsoft Windows for Workgroups 3.11 was released February, 1994 So now today, what are we on, like direct x revision version 23, since inception? In this argument.... I think it is not fair in reality to hold everyone to a higher standard than you hold your own arguments, at least I can be relative and correct when I said in the 1st 2 versions windows itself compromised most of the problems, or DOS versions, but you prolly don't know that since you prolly been gaming since what, win98 (sorry it is a guess)? do you know my 1st PC with any version of windows, was my 2nd or 3rd PC? and that the version I had was version 2.0 that POS operating system wouldn't run Nascar, but 3.1 did finally so who's fault? I don't think it was Papy's sorry... > >> , however NSR it is the exact opposite. > > You say that each and every version of NR was patched. This is true. > It is also true that each and every version of NSR was patched. How, > in your mind, does this make NSR "the exact opposite"? NSR has not been patched other than to say "technically" it has because they said so, they fixed what, how a couple things are drawn? did they fix multiplayer? Fix the flags (offline) or anything? no!!!! did they attempt to yet? no. did they make the game usable with the patch as it is? no, so how you call it a patch? you do because it was called a patch. ****, the aftermarket cars and stuff that used to be found online like the US-Pits would be called Patches 'technically' by your definition. yet I don't have to have the patch to go online NsR AFAIK. > >> They shipped 'out the door' something that is UTTERLY worthless as >> not only a sim, but for multiplayer. > > An opinion many disagree with. There are few who would not > acknowledge that NR2003 is superior to NSR but your "UTTERLY > worthless" characterization of NSR is simple minded. (A pattern > emerges.) Not worthless as what? I mean technically my 1st non PC computer (circa 1977 which is a TANDY 1000) is not WORHTLESS, I mean I could use it, if nothing else as a boat anchor... You cannot race online UNLESS you equivocally deny any and all standards that are out for gameplay, at that point, I say fine, you don't care it doesn't matter, but I hate it. BTW I liked some of NSR, do I bother to race it? No, not where there are much better alternatives to the POS. >> Papyrus might have gotten off easy, in your mind because the not only >> built the damn ruler but set the bar higher with every release and or >> patch, what can EA honestly bragg about? > > In my post I said that the volume of complaints thrown at Papy were > about the same as that now leveled at EA and NSR By what mental > process did you take these statements to mean I think Papy "got off > easy"? > I also said that every Papy release "had the advantage of being the > best available at the time" Run this through that mental process of > yours and tell me how you interpret it. Look, I had to make an assumption cause you and I aren't siskell and or ebert on TV, arguing across the aisle in real time, I also used that 'analogy and statement' to impart some information to you as to why I might say it is thumbs up or down, to me it is down, I've documented my side although thinly here in this thread, as I could prolly write a thick book nobody wants to read about why I say what I say... > > Just where did I imply EA had anything to bragg about? > > Are you familier with the term "Straw Man"? > >> I know this is what you mean when you post that people popped money >> out for Papy "turds?" lol I find that very funny. > > The name "Plowboy" carries with it a stereotype you do little to > dispell. I finish this diviersion below... > Pay attention while I explain. The term "turds" was introduced by > Darius in the post I replied to. I repeated his term, *put it in > quotes* and applied it to NR2002, NR4, etc NOT to label these as > "turds" but only as a mechanism to point out that these were, like > NSR, also inferior to NR2003. You seem to be the only one in the > thread who did not grasp this. In order to avoid such > misunderstandings in the future I suggest you announce your intention > to participate in a thread before you make any actual comments. That > way others involved in the discussion will know to write at a grade > level less likely to cause you the confusion you display throughout > your post. >> >> Here's you... >> "Uhm, UUUUHHHHM , well it is like a great racing game just like and >> as great as 'Need For Speed' but you go around a circular track..." >> Zero support. BTW I have tried most driving games, even EA's >> Bull****, and on the PC, what you playing, Nintendo? > > An example of your rapier wit? I thought it was funny as I think your comebacks are witty, shame you get so ****y about it, after all it is just an arguement about an opinion. > > In order to be effective, ridicule must be based on and aimed at some > observable aspects of the subject ridiculed. You have no idea what Plowboy means.... But FYI, as I have grown up on the farm, even as a kid, I have had to learn more than the quickest way across town to earn my pay. Im not only the financial planner, Tax Advisor, the bread winner, I am the mechanic, the beta tester, Market Research Analysist, **** scooper, I have more experience at more facits in life and work in a 12 hour day than anything short of the military (been there done that too). On the farm, I am all that, & the laborer & now that I am a little older, the CEO. So well, it is funny how you bring all this up earlier and again now in your diatribe against me? Me thinks you are living the stereo type protrayed by hollywood there, you and put out there that plowboy is "well goooo ooooo leeeeee seargeant, I didnt know pushing on the gas pedal would make the jeep run over your foot!!!!" where in fact everything you have put out on this topic makes me think Gomer Pyle. "NSR is just great, if you dont speed in the pits, dont want to run in any organized online events, turn off all the rules and flags... yada yada.." the list runs on and on with you. > attempts at ridicule are only pathetic, simple-minded name calling. There > are only a few posts from me in this thread so you should have > no trouble at all providing us with a cut-and-paste of the anchor on > which you tie your attempt at ridicule. Just where did I say anything > remotely similar to your "Here's you"? > > Perhaps you would also grace us with an equally clever "Here's > Darius" so you can gibber and giggle at him for saying: "Joe You > make some valid points." Hell, maybe he thought you had some? I didnt didnt mean I dont like you btw, I didnt like your opinion but **** man, I dont like all of my friends' opinions of everything, ****. >> Here's the rest of the sim racing community, >> "Need For Speed?" That is like saying Mongoose Bicycles (in >> walmart) are not bad compared to Schwin's at the bicycle shop, for >> the same dollar price" >> BOLOGNA!!!!. > > Forgive me Plowboy. I did not realize you are the spokesman for "the >rest of the sim racing community" well again, I been online long time, I personally think most were, maybe most of my online generation is gone from here.... > If you are saying that NSR (Mongoose Bicycles) is "not bad compared > to" and is "the same dollar price" as NR2003 (Schwin) then yes, that > is indeed "BOLOGNA!!!!" > Just where exactly did I ever state otherwise? Would that be where you said NR4 & NR02 were exactly like NsR (version 1)? OOOOKKKKAAAAAYYYYYY then. last thing: By any chance do you own a car? does the 1999 version of the honda accord seem to be so radically different than the version made in 96? how about 2005? are they not 2 or 4 door front wheel drive automobiles? with some mentality, How dare honda not make a complete and different car every year? hmmmm.... but, if no, why buy it? More to the point here as I see it: Lets compare the HONDA (papyrus's product) to the Yugo (NSR's product) or even say, the 74 Pinto? Which would you want to own, even when both were built the same year (and there was a year they both were new models with the timespan difference we're talking about here with NR4, 02, & 03 and NSR? Yet we'd have to modify this to say they cost the same price at the dealer (unlike the real comparison of the honda vs yugo, & Pinto (especially if you took away the tarrifs from imports.... HMMMMMM?) ANSWER THE QUESTION???? |
#29
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hell, there are bugs in the NASA simulator, Ill bet you, but the frikken
machine can at least do what it is supposed to be able to do, test the skill of the pilots in a set criteria of realism, you cant do what NSR says or implies that you and or up to what, 20 other drivers can race with the nascar rules and physics... yada yada, does it even come close (hell I wouldnt nitpick a tire bug, but shazam man, open difs, and the flag bugs, I mean bad bugs, not the little "need a human' there to decide the penalties merrrits, that and you cannot undo (server commands) like you do in NRXX... again all about degree of nits to pick... jason moyer enlightened us with: > Larry wrote: >> I think it's forgotten that Each version of NRx, once patched, had NO >> SHOWSTOPPERS. > > I dunno if you'd consider them showstoppers, but the physics bugs in > n2003 that survived the patch are pretty bad. > > - RF tire temps on road courses > - trick setups on superspeedways > - low drag/grip levels in cup/bgn physics |
#30
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Oh, I agree. I wouldn't spend $30 on NSR after playing the demo. I
have no idea how the open diff bug slipped through beta testing when I noticed it within 3 laps at Kansas in the demo. |
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