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why is rfactor



 
 
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  #1  
Old July 24th 05, 02:18 AM
Brendan Hoefs
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Default why is rfactor

why is r factor going to be better online that gtr if it uses the same
engine?


  #2  
Old July 24th 05, 02:57 AM
Dave Henrie
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"Brendan Hoefs" > wrote in news:42e2ec6a$0$29468
:

> why is r factor going to be better online that gtr if it uses the same
> engine?
>
>
>


It does not. Is that enough of an answer? GTR is F1c + rFactor is
F1c + GTR ++ It has many of the same traits, but haven't you been looking
at the muliplayer demo? They have had much better sucess than either F1c
or GTR online. The Motor software engine v2.x that will be used in rF is
way beyond even GTR in many areas. The lighting alone should be worth the
drive.
But how will Multi be? I think the fact we haven't seen tons of posts
complaining about the demo could be a good indication. The GTR threads
over at RSC are full of online problems. It seems that the rfactor forums
just aren't raising the same issues. So we may HOPE it will do ok.
I think I can say with 99% certainty, that the Papy Bred users will be
just a critical of rF as any ISI title, but the fact they have been working
on Multiplayer issues for almost a year certainly is a positive sign.
I don't think we will see 40+ online packs, but I think 20+ will be an
attainable goal. The good news is....we won't have too much longer to sit
around here and speculate.

The next great online title 'should' be iRacing from the ex Papy crew.
But they have several major hurdles to overcome before we see their work.
A) They have never had real time weather. B) They have lately limited
their physics to one flavor, So multi-class simming will be difficult to
acheive. C)They have not shown real-time lighting, which rF has already
acheived. D) they have not ever figured out what to do about wall riding
or wheel to wheel contact. Things that 'should' have been fixed back in
the N3 days. E) The AI abilities are often either brilliant or incredibly
stupid. GTR has shown that AI can behave in a manner that simulates great
racing.
They do know plenty about online community, which is the single greatest
weakness of any ISI product. And that gives me an excellant reminder to
start a new thread that I have been pondering lately.

dave henrie

  #3  
Old July 24th 05, 05:08 AM
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The rfactor demo hasn't impressed me that much in terms of its online
capabilites, although improved it still seems flaky like previous ISI
titles.

  #4  
Old July 24th 05, 06:52 AM
Alan Bernardo
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> wrote in message
oups.com...
> The rfactor demo hasn't impressed me that much in terms of its online
> capabilites, although improved it still seems flaky like previous ISI
> titles.
>


Nothing beats LFS S2 for online racing. Best MP around.

Alanb


  #5  
Old July 24th 05, 09:01 AM
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Alan Bernardo wrote:

> Nothing beats LFS S2 for online racing. Best MP around.
>
> Alanb


LFS does have very good multi no doubt and it is fun online but for me
at least the physics are not totally convincing.

  #6  
Old July 24th 05, 06:23 PM
Alan Bernardo
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> wrote in message
oups.com...
> Alan Bernardo wrote:
>
>> Nothing beats LFS S2 for online racing. Best MP around.
>>
>> Alanb

>
> LFS does have very good multi no doubt and it is fun online but for me
> at least the physics are not totally convincing.
>


Huh? Explain please.

Alanb


  #7  
Old July 24th 05, 03:23 PM
Jan Verschueren
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"Dave Henrie" wrote...
>> <snip>

> It does not. <snip>


True.

> But how will Multi be? I think the fact we haven't seen tons
> of posts complaining about the demo could be a good indication.


rFactor corrects some of the issues related to the "ISI" multi, like the
join pauses, but is, in essence, no better than GTR in that department.

Compare a GTR/rFactor client replay with, say, one of a 30 entries NR2003
race and cringe.

Jan.
=---


  #9  
Old July 25th 05, 10:52 AM
Jan Verschueren
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"John Simmons" wrote...
> <snip>
> I've only seen a couple of races in the lobbies where there
> were 30 people racing, and over the last couple of years,
> any given race is lucky to have 10 drivers. Even after it
> was new, NR2k3 races typically had fewer than 20
> drivers. If ISI can't do more than 30 drivers online,
> it doesn't seem like much of an issue to me.


Big leagues regularly have 30 car races and even on Sierra you occasionally
find full fields at plate tracks. However, I agree capacity is less of an
issue.

I was referring to the actual quality of the replay. If the client has the
computer horsepower for NR2003, he can choose to have all 30 cars in his
replay and, for the most part, it will be possible to accurately follow each
individual participant afterwards.
Compare that to GTR/rFactor where, even with 10 just drivers, there will be
many position updates missing.

Jan.
=---


  #10  
Old July 26th 05, 02:12 PM
Byron Forbes
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"Jan Verschueren" > wrote in message
...
> "John Simmons" wrote...
>> <snip>
>> I've only seen a couple of races in the lobbies where there
>> were 30 people racing, and over the last couple of years,
>> any given race is lucky to have 10 drivers. Even after it
>> was new, NR2k3 races typically had fewer than 20
>> drivers. If ISI can't do more than 30 drivers online,
>> it doesn't seem like much of an issue to me.

>
> Big leagues regularly have 30 car races and even on Sierra you
> occasionally find full fields at plate tracks. However, I agree capacity
> is less of an issue.
>
> I was referring to the actual quality of the replay. If the client has the
> computer horsepower for NR2003, he can choose to have all 30 cars in his
> replay and, for the most part, it will be possible to accurately follow
> each individual participant afterwards.
> Compare that to GTR/rFactor where, even with 10 just drivers, there will
> be many position updates missing.
>


I'm getting disheartened again!

If this turns out to be right with the full release......what a joke. What
is the big problem with racing sims and multi?

Anyone here got much experience in flight sims or the like. Does this
seemingly HUGE problem exist in other similar genres?


 




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