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#1
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Read much?
Redline Developments Statement
Redline Developments would like to formally apologize for our lack of response following the original release and subsequent removal of Redline GTP. Shortly after release, we became aware of installation bugs. We brought this to the attention of the community. We also became aware that Redline GTP was infringing upon the rights of a number of companies. We have been working closely with FIRST-Racing.net - the company who owns the rights to the simulation we modified - on a restructured version of Redline GTP and are happy to say that we will have this out in the near future. The solution to this situation is designed to allow us to deliver our mod to the sim-racing community. The restructured version of Redline GTP involves the removal of all infringed upon unlicensed properties including those of car manufacturers, track-owners and various other properties. Even with these changes, the core of Redline GTP remains completely intact. Redline Developments will fully support the restructured version of Redline GTP; however, we will be unable to offer support for the original release and ask you to delete such version from your computer. The history of sim-racing includes a tradition of post-publisher mods and development. This will continue and is something both Redline Developments and FIRST-Racing.net support , however modding should not cross the line into intellectual property infringement. Modders and companies must work cooperatively in frameworks which protect the rights of all involved. We at Redline Developments are amazed at the amount of excitement Redline GTP has created. The level of support we received from the sim-racing community has exceeded our expectations in every regard, and for that we are grateful. We hope that you continue to enjoy Redline GTP and, again, thank you for your continued support! |
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#2
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Steve Smith wrote:
> Redline Developments Statement > The history of sim-racing includes a tradition of post-publisher mods and > development. This will continue and is something both Redline Developments > and FIRST-Racing.net support , however modding should not cross the line > into intellectual property infringement. Modders and companies must work > cooperatively in frameworks which protect the rights of all involved. Well... I can understand where they're coming from, but personally, if I wanted to bring out a *non-commercial* mod, I'd infringe on any copyright and happily stomp all over it, as long as I'd damn well please. Sosumi. I'd certainly not call up every company that ever advertised on some car and ask for their permission to do a car or track paintjob (which, if it involved their ads, would be a snippet of extra free publicity anyway). It'd be totally different for commercial mods of course (is Redline's GTP? I thought it wasn't), but most aren't. Personally, that's where I draw the line. The day companies can start dictating what "modders" publishing friendly freebies can or cannot do, voluntary game modding is as dead as the proverbial doornail. Regards, Rudy (GPLRank -24) |
#3
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#4
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Seems to be a thread about this at Blackhole.
http://www.bhmotorsports.com/board/v...ic.php?t=26375 I guess F1rst is coming out with a pay to play mod or something. Seems a few people are a little PO'd about this development. As long as I have GTR, I don't care what they do or what the mod is. -- Richard "ZZ" Busch Member: Screamers Racing League oAo AoA MARA GTR GT Rank +36.233 NGT Rank +49.137 GT Rank Monster +1270.813 GPL Rank + 14.768 MoGPL Rank + 308.654 N2003 Rank -18.8060 ---------------- Remember racecar is racecar spelled backward ----------------- |
#5
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It's a non-commercial mod, so I don't see why they should worry about what
first-racing has to say. Another reason why rFactor is the right approach. Right ymenard? -- David G Fisher "Steve Smith" > wrote in message ... > Redline Developments Statement > > Redline Developments would like to formally apologize for our lack of > response following the original release and subsequent removal of Redline > GTP. Shortly after release, we became aware of installation bugs. We brought > this to the attention of the community. We also became aware that Redline > GTP was infringing upon the rights of a number of companies. We have been > working closely with FIRST-Racing.net - the company who owns the rights to > the simulation we modified - on a restructured version of Redline GTP and > are happy to say that we will have this out in the near future. The solution > to this situation is designed to allow us to deliver our mod to the > sim-racing community. > > The restructured version of Redline GTP involves the removal of all > infringed upon unlicensed properties including those of car manufacturers, > track-owners and various other properties. Even with these changes, the core > of Redline GTP remains completely intact. Redline Developments will fully > support the restructured version of Redline GTP; however, we will be unable > to offer support for the original release and ask you to delete such version > from your computer. > > The history of sim-racing includes a tradition of post-publisher mods and > development. This will continue and is something both Redline Developments > and FIRST-Racing.net support , however modding should not cross the line > into intellectual property infringement. Modders and companies must work > cooperatively in frameworks which protect the rights of all involved. > > We at Redline Developments are amazed at the amount of excitement Redline > GTP has created. The level of support we received from the sim-racing > community has exceeded our expectations in every regard, and for that we are > grateful. > > We hope that you continue to enjoy Redline GTP and, again, thank you for > your continued support! > > |
#6
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Is that anything like a tsunami, Rudy........or is it similar to a sushi?
Bruce. "Ruud Dingemans" > wrote in message ... > ......Sosumi. > |
#7
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On Sat, 29 Jan 2005 23:16:07 -0500, "David G Fisher" >
wrote: >It's a non-commercial mod, so I don't see why they should worry about what >first-racing has to say. > >Another reason why rFactor is the right approach. Right ymenard? Didn't the flight sim community go through this a couple of years back? It seems to me that American Airlines legal beagles got their panties in a snit about useage of the AA liveries on freeware (don't quote me on this) planes. I'm not sure of the exact details but it got resolved so that modders were allowed to use real stuff. I have never understood why game companies have had to pay to get the rights to include people's products in their work. After all these same companies PAY to have their products placed in other media: movies TV, etc. I can understand getting permission to use them for commercial purposes but not to pay. There seems to be a great deal of missing information here. I'm surprised that the parties involved don't use some form of leakage to get the true message out to the public if they are constrained from doing a simple press release. Perhaps there are too few players to not make the leak obvious. |
#8
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I suspect that the company that is having its name/logo/image wants
control over how its name/logo/image is used and the way its seen. For example, pretend GTP was widely released in its present form. the Mazda is supposed to be poor on fuel mileage. Whether this is modded into the GTP program or not is unknown (and doubtful). It's probably a historical fact, not an indication of how the cars runs in the mod. The mod gets rave reviews and thousands of ppl. are playing it via VROC. Word of mouth spreads and everyone knows that when running a longer race, don't use the Mazda, it gets lousy fuel economy. However, the Mazda big wigs get wind of this and don't want ppl. thinking that all Mazdas are bad on fuel mileage so they send the "legal beagles" after RD. Pure speculation, but I'll bet there's a little bit of truth in there somewhere. |
#9
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Something doesn't smell right. Why wasn't the same fate handed to The Pits
and PWF for their use of the same "intellectual property" in question? Maybe the GTP mod hit's too close to (FIRSTRacing's) home, sts. DN "Steve Smith" > wrote in message ... > Redline Developments Statement > > Redline Developments would like to formally apologize for our lack of > response following the original release and subsequent removal of Redline > GTP. Shortly after release, we became aware of installation bugs. We brought > this to the attention of the community. We also became aware that Redline > GTP was infringing upon the rights of a number of companies. We have been > working closely with FIRST-Racing.net - the company who owns the rights to > the simulation we modified - on a restructured version of Redline GTP and > are happy to say that we will have this out in the near future. The solution > to this situation is designed to allow us to deliver our mod to the > sim-racing community. > > The restructured version of Redline GTP involves the removal of all > infringed upon unlicensed properties including those of car manufacturers, > track-owners and various other properties. Even with these changes, the core > of Redline GTP remains completely intact. Redline Developments will fully > support the restructured version of Redline GTP; however, we will be unable > to offer support for the original release and ask you to delete such version > from your computer. > > The history of sim-racing includes a tradition of post-publisher mods and > development. This will continue and is something both Redline Developments > and FIRST-Racing.net support , however modding should not cross the line > into intellectual property infringement. Modders and companies must work > cooperatively in frameworks which protect the rights of all involved. > > We at Redline Developments are amazed at the amount of excitement Redline > GTP has created. The level of support we received from the sim-racing > community has exceeded our expectations in every regard, and for that we are > grateful. > > We hope that you continue to enjoy Redline GTP and, again, thank you for > your continued support! > > |
#10
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>"David G Fisher" > wrote
> Another reason why rFactor is the right approach. Right ymenard? Dunno I still see this as a separate thing. There the compagnies doing their usual legal work here, versus the guy who wants to race real tracks out-of-the-box, 'cause he doesn't want to wait 6 months for third-party users to release them, often in average quality. If we go back to the first part, and I've said it quite often here on r.a.s., we're always marching on eggs. EVERY car that's painted for a F1 sim, Nascar sim, Rally, etc... every track, every billboard, every everything, is somehow illegal as it containts intellectual property infringements. I still think we should ignore it, and just release those things via bittorent and let the users win tehehe. -- -- François Ménard <ymenard> -- This announcement is brought to you by the Shimago-Dominguez Corporation - helping America into the New World... |
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