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Old July 24th 05, 05:15 PM
Tony Rickard
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Steve Blankenship wrote:

> Aside from the brouhaha over getting the NR2003 code rights back under wrap,
> the future for iRacing/rFactor isn't that much different from the past with
> Sierra-Papyrus/EA-ISI. Papy were always rather protective of their product,
> while ISI, from SCGT on, were more mod-friendly. I have no issue with
> someone protecting the fruits of their labor and investment (& even making a
> buck), so the First/iRacing fuss doesn't bother me one whit. I do
> sympathize with some of the guys who got caught out during the transition
> phase though; DK & Co. could probably have handled that better as for this
> group of folks. But in the larger market sense, what our little community
> of sim-heads thinks doesn't really matter much.
>
> It's just two groups hitting the market from different angles, trying to
> define the niche that will best work for them. And only when they do will
> we enjoy the benefits of a long pipeline of first-tier product. And product
> is what it comes down to in the end, as ever. Whoever delivers the best
> product, or at least the best product at the price level the market's
> willing to pay, will dominate. In the past it was Papy. Future will tell.
> IMHO, mods are not that big an issue; the biggest question is how pay to
> play will be rolled out and whether that model will fly in the face of an
> established free-online-racing precedent.
>
> As to your questions about what's looked for in a racing sim; for me it's
> realism in physics, graphics and sound; depth, polish and reliability in
> game design, interface and function; quality multiplayer and replay
> capability. There are other sims out that do bits and pieces well, but no
> one has yet put the total package together as well as Papy did. All any sim
> developer has to do to succeed is DELIVER. Simple. Just not easy.


What he said! I agree entirely.

Cheers
Tony
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