Thread: NR2005
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  #32  
Old June 29th 05, 11:01 PM
Tom Harrington
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....about those track grip changes....in NR2005 I can't get anywhere near a
fast lap at the Kansas Speedway without losing the back end - using the
easy, intermediate, or fast setups. Don't have that problem in NR2003.

Tom Harrington


"Plowboy" > wrote in message
news:uYxwe.34139$%Z2.18890@lakeread08...
> Ok,
>
> I hear ya, about support, I guess.
>
> But you paid $0.00 for a game that is simply a gfx &sound (some assumed
> track grip changes and a few other tweaks maybe?) that updates the tried
> and true 2k3 game (even as you see it) and I say woa.
>
> Alas, they might have cut a corner, you pointed it out... that the
> picture they used for the billboard is out of focus or something? or is it
> not the right depiction of a possible bilboard in the turn or something?
>
> But for what it is worth, I guess above and beyond all the hard work to
> the sim, somehow he/they owe it to you to take his 20megabit camera to the
> actual track, and take a snapsot of the sign, to make you happy?
>
> Please read this in the light hearted but sarcastic tone I wrote it, I
> mean, for each his or her own, ya know. I dont wanna sound like you can
> not have an opinion, I merely want to make a point about the validity of
> the complaint to myself. hell I aint tried sonoma, so maybe I will agree
> with you, though knowing what 'matters to me' I doubt it...
>
>
>
>
> Darus enlightened us with:
>> Taking into account the "rave" review above ("updates the graphics
>> insanely"), I'd EXPECT the graphics to be BETTER than what I have now.
>> Or at least the same. Why would I go backwards in gfx quality? And
>> there is no one "out there" to contact for these issues. Plus the fact
>> the MP is only good for Direct IP, with the dozen or so ppl. that have
>> this mod. Plus, it's all stolen goods. Wow, what a deal!
>>
>> On the other hand, I can use the SS.net packages, get the goods from
>> them and get "tech support" if needed. Plus, his mods are all Sierra
>> compatible.
>>
>> Hmmmm...what to do?
>>
>>
>>
>> Plowboy wrote:
>>> I cant believe it, so to you are saying: in your mind, you are in
>>> this game.... your running around the track at 200mph, and you call
>>> your crewchief, "what the hell does the sign in turn 4 say, goddam
>>> it?" This sux..
>>>
>>> as it matters to you in the scheme of racing simulation? oh-kay
>>> fine.
>>>
>>> Darus enlightened us with:
>>>> I'll stick with the superspeedway.net season updates. It's a bit
>>>> more accurate and the billboards aren't blurry. This one has some
>>>> good points, and I have to see about merging the two of them
>>>> together.

>
>



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