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Old November 2nd 04, 12:40 PM
Steve Smith
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Well stated, François!

"ymenard" > wrote in message
.. .
> >"Mitch_A" > wrote
> > I sure like the sound of the warp free collision detection. No more

cars
> > flying off the track with a slight touch :-) Thats one thing I sure

wont
> > miss from Papy multi.

>
>
> I don't see why you hated it for Papy, as what they wrote is *exactly* the
> same thing as what Papy does. "Warp free collision detection" =

eliminated
> the zig-zagging with a prediction code. Prediction coding smoothes
> everything but adds an element where cars can for an instant turn inside
> each other if they reappear correctly and create impossible physical
> collisions.
>
>
> No prediction coding simply make for something else... WARP. Perhaps in a
> perfect network with unlimited bandwidth it's possible (ex : a LAN type
> system which btw even isn't perfect and still needs a prediction code),

but
> on the Internet you have to have a prediction code.
>
>
> It's the basis that makes any simracing community live. Without this,
> multiplayer racing will never be good even if there's a good set of
> community tools. Without it, when the server loses a fraction of where
> somebody is or misses a fraction of the relay of somebody else, the cars
> will be shown erratically (warping). Prediction code, smoothes everything
> out and eliminated extreme warping. You often see that in GPL as they
> increase the bandwidth requirement. Cars zig-zag around the corners, they
> turn in a very "stairway" style.
>
>
>
>
> --
> -- François Ménard <ymenard>
> -- This announcement is brought to you by the Shimago-Dominguez
> Corporation - helping America into the New World...
>
>



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