Slip Ratio and Tration Force
> F = engine_torque * wheel_radius * slip_ratio
This one can't be right. Force would be relative to rear wheel torque
divided by tire radius.
> I didn't know what would the slip
> ratio be if the velocity is 0.0 (Starting up).
You need a different formula. Some formulas treat a tire as if it
were a spring.
Note that these are "idealized" formulas to make modeling a car simpler.
The actual real world formulas for a tire are more complex.
> Also what value does the traction coefficient usually have?
For a peformance tire, around 1.0. For a road racing slick, 1.5 or
more. For a drag racing slick, over 4.0. You can't make tires out of
table tennis rubber (way too soft), but it has a coefficient around
7 or 8.
> So how can I solve this problem?
As mentioned, treat the tire as a spring.
> As a side question, is there any other torque (that I need to worry
> about) exerted on the wheel besides traction, engine and brakes?
Traction just puts a limit of the torque. The engine/gearing, and
brakes generate a torque. If the car is on an incline, then gravity
applies a force to the car and tires.
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