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GTP mod - Phillip Park AI
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January 21st 05, 02:06 PM
Peter
external usenet poster
Posts: n/a
In article <VE7Id.32227$jn.17597@lakeread06>,
says...
> AI cars in NR2003 have never played well together
Look at Bristol. The
> AI there is like a group of children fighting in a mud puddle.
>
> -Larry
>
Yeah, but these cars just drive off the same bit of road on their own.
Btw, I think it should be Phillip Island, not Park. Whoops!!
> "Peter" > wrote in message
> .. .
> > Hi all,
> >
> > Has anyone else noticed the AI at Phillip Park sliding off at about turn
> > 6 or 7. The part just before you take the fast right-hander. I set the
> > AI to 90% in order to get used to this mod, dropped to the back for some
> > overtaking practise, only for most of the cars to come a cropper around
> > that area at some time or another. Out of 21 other cars I only overtook
> > about 3 to get to first place.
> >
> > --
> > Pete Ives
> > Remove All_stRESS before sending me an email
>
>
>
--
Pete Ives
Remove All_stRESS before sending me an email
Peter
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