Thread: TrackIR
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  #20  
Old March 1st 05, 04:05 PM
Mitch_A
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pw wrote:

>>pw schrieb:
>>>>Mitch_A wrote:
>>>>
>>>>>BRH <BRH> wrote:
>>>>>
>>>>>
>>>>>
>>>>>>Mitch_A wrote:
>>>>>>
>>>>>>
>>>>>>
>>>>>>>Anyone use the TrackIR3 with RFactor? GTR and NSR both play very
>>>>>>>nice with it.
>>>>>>>
>>>>>>>I accidentally ordered the standard version (and they forgot the
>>>>>>>vector clip) so in the conversation with the rep he mentioned a $30
>>>>>>>discount with Pacific Fighters so Im sending this one back for the
>>>>>>>Pro.
>>>>>>>
>>>>>>>Im pretty amazed that after such a short stint with it how natural it
>>>>>>>feels. I still have a bit of tweaking to do (latency) and the pro's
>>>>>>>higher res should make an already very good product outstanding.
>>>>>>>
>>>>>>>Supposedly GTR (Intl) has a surprise for the TrackIR guys. Anyone
>>>>>>>have any details?
>>>>>>>
>>>>>>>Mitch
>>>>>>
>>>>>>Mitch,
>>>>>>
>>>>>>From what I know, GTR has native support for the TrackIR. I remember
>>>>>>seeing some reference to it in one of the .ini files.
>>>>>>
>>>>>>I'd be interested in hearing your comments on well it works in your
>>>>>>racing sims, and how difficult proper set-up is.
>>>>>>
>>>>>>I've been thinking about trying one myself, but didn't want to be the
>>>>>>guinea pig, I guess. 8) I'm mostly into racing sims and it seems to
>>>>>>really be geared toward flight sims which I know you're into.
>>>>>>
>>>>>>Bert
>>>>>
>>>>>
>>>>>Yes GTR does support the Vector Expansion (VE or 6DOF) but without the
>>>>>vector clip I cant try it out durnit. Beyond that though I heard a
>>>>>rumor about something "special" in the International release and a
>>>>>Patch for the
>>>>>German version. Not sure what it is but even in 2D mode I really
>>>>>really like the immersion it provides so the VE and the "treat" should
>>>>>only improve whats already pretty dam good toy
>>>>>
>>>>>As you said I do flight sim but its very limited compared to racing
>>>>>sims. Remember I had a big head start with Flight Sims before Bill
>>>>>Elliots Nascar
>>>>>Challenge so Im still catching up I haven't even tried with any
>>>>>flight
>>>>>sims yet. Im heading to LA/Fontana (oft referred as Mexico City North,
>>>>>heh) for the Cup race in a few minutes so I cant even try any till next
>>>>>week at the earliest. No hurry the Pro will be OTW soon anyway.
>>>>>
>>>>>Not sure whether "racing sims" only warrants $150 though. Hard to say
>>>>>but after just a few hours I can clearly see the benefits it offers to
>>>>>Racing
>>>>>Sims. If youre into Ovals maybe not but if you Road Race then most
>>>>>definitely YES imho.
>>>>>
>>>>>Off to the races woohooo!
>>>>>
>>>>>Mitch
>>>>
>>>>One of my main questions is how the TrackIR receives it's power. From a
>>>>wall outlet or thru USB? If thru USB, will it work through a USB Hub?
>>>
>>>
>>>
>>> NaturalPoint doesn't recommend using a USB hub, but I am using mine
>>> with a powered USB 2.0 Hub and it works great. Yes, it's powered by
>>> the USB port.
>>>
>>> I have only tried it in Pacific Fighters and MS FS 2004, no racing
>>> sims yet. If I can finally figure out how to get my MS SWFF wheel
>>> working again, I will try it with NR2004 and will definitely purchase
>>> the new EA one (and perhaps a MOMO wheel).
>>>
>>> I have the TrackIR 3 Pro with the Vector expansion.
>>>
>>>
>>> -pw
>>> remove astericks (*) from e-mail address
>>> (use paulwilliamson at spamcop dot net)
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>>
>>Hi
>>
>>some friends of mine are playing Pacifc Fighters with TrackIR (GTR too)
>>and like it. I asked them, if I should buy TrackIR for GTR.
>>They said, for GTR it is not so important than for flightsims.
>>I think the news for our german GTR patch is Vector Ep.
>>Looking left or right while driving 250 km/h is very annoying.
>>
>>Michael

>
> I understand how it could be annoying! In fact, I don't think the
> NASCAR drivers can actually turn their heads much, so it won't be very
> realistic.
>



They may not be able to turn their head MUCH but remember they still have
peripheral vision, which we dont have and the TIR makes up for.

This peripheral takes some getting used to but it really adds to the realism
and gets a thumbs up by me even for racing Sims.

Mitch
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