Thread: TrackIR
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  #17  
Old March 1st 05, 05:20 AM
pw
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>pw wrote:
>>> Mitch_A wrote:
>>>> BRH <BRH> wrote:
>>>>
>>>>
>>>>> Mitch_A wrote:
>>>>>
>>>>>
>>>>>> Anyone use the TrackIR3 with RFactor? GTR and NSR both play very
>>>>>> nice with it.
>>>>>>
>>>>>> I accidentally ordered the standard version (and they forgot the
>>>>>> vector clip) so in the conversation with the rep he mentioned a
>>>>>> $30 discount with Pacific Fighters so Im sending this one back
>>>>>> for the Pro.
>>>>>>
>>>>>> Im pretty amazed that after such a short stint with it how
>>>>>> natural it feels. I still have a bit of tweaking to do (latency)
>>>>>> and the pro's higher res should make an already very good product
>>>>>> outstanding.
>>>>>>
>>>>>> Supposedly GTR (Intl) has a surprise for the TrackIR guys.
>>>>>> Anyone have any details?
>>>>>>
>>>>>> Mitch
>>>>>
>>>>> Mitch,
>>>>>
>>>>> From what I know, GTR has native support for the TrackIR. I
>>>>> remember seeing some reference to it in one of the .ini files.
>>>>>
>>>>> I'd be interested in hearing your comments on well it works in your
>>>>> racing sims, and how difficult proper set-up is.
>>>>>
>>>>> I've been thinking about trying one myself, but didn't want to be
>>>>> the guinea pig, I guess. 8) I'm mostly into racing sims and it
>>>>> seems to really be geared toward flight sims which I know you're
>>>>> into.
>>>>>
>>>>> Bert
>>>>
>>>>
>>>> Yes GTR does support the Vector Expansion (VE or 6DOF) but without
>>>> the vector clip I cant try it out durnit. Beyond that though I
>>>> heard a rumor about something "special" in the International
>>>> release and a Patch for the German version. Not sure what it is
>>>> but even in 2D mode I really really like the immersion it provides
>>>> so the VE and the "treat" should only improve whats already pretty
>>>> dam good toy
>>>>
>>>> As you said I do flight sim but its very limited compared to racing
>>>> sims. Remember I had a big head start with Flight Sims before Bill
>>>> Elliots Nascar Challenge so Im still catching up I haven't even
>>>> tried with any flight sims yet. Im heading to LA/Fontana (oft
>>>> referred as Mexico City North, heh) for the Cup race in a few
>>>> minutes so I cant even try any till next week at the earliest. No
>>>> hurry the Pro will be OTW soon anyway.
>>>>
>>>> Not sure whether "racing sims" only warrants $150 though. Hard to
>>>> say but after just a few hours I can clearly see the benefits it
>>>> offers to Racing Sims. If youre into Ovals maybe not but if you
>>>> Road Race then most definitely YES imho.
>>>>
>>>> Off to the races woohooo!
>>>>
>>>> Mitch
>>> One of my main questions is how the TrackIR receives it's power.
>>> From a wall outlet or thru USB? If thru USB, will it work through a
>>> USB Hub?

>>
>>
>> NaturalPoint doesn't recommend using a USB hub, but I am using mine
>> with a powered USB 2.0 Hub and it works great. Yes, it's powered by
>> the USB port.
>>
>> I have only tried it in Pacific Fighters and MS FS 2004, no racing
>> sims yet. If I can finally figure out how to get my MS SWFF wheel
>> working again, I will try it with NR2004 and will definitely purchase
>> the new EA one (and perhaps a MOMO wheel).
>>
>> I have the TrackIR 3 Pro with the Vector expansion.

>
>I have the TrackIR3 Pro as well, and for flight simming I could not go
>without it now. Since getting back into flight sims my racing time has all
>but come to a halt, I do want to load up F1CS since it has support for it
>and see how I like it with it.
>
>I too use mine through a powered usb 2.0 hub with no issues.



Wouldn't TrackIR be fun with action games such as Battlefield 1942,
Half-life 2, Chronicles of Riddick, etc?.... Probably games I don't
play like the Tom Clancy games?


-pw
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