Thread: NR2003 330 Mod
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  #14  
Old October 20th 04, 10:59 AM
John Simmons
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In article 36>,
says...
> "Tiny Lund" > wrote in
> news >
> I hadn't used this util in awhile so I had to go back to school to get
> it all working.
> First make sure you have v1.13 of the D3PPlayerPicker(I had an older
> version). Then when you first run it, the util should look for all your
> sound folders.
> Go to settings and make sure the 'use sound folders' box is checked.
> the go to the sound tab and add a listing for each sound folder. Sound_330
> should get your Ferrari snapping nicely.
> When I ran the cup cars I D3PP said I didn't have a proper sound folder
> do I want to rename it sound_oem. I said yes and then used the sound tab
> again to assign sound_oem to the Cup cars. I tried this with the TPTCC2
> mod, 330p mod, and the default Winston CUp cars. It seemed to work fine.
> Back last spring he added an option to display player records within D3PP.
> I think this intercepted the players.rec file and kept the sim from
> updating records...not good if you use the nascarRank site. So I have that
> option turned off, I didn't check if the new version fixes that.
>
> The user's guide might have more information
>
http://www.paddedwall.org/d3pp/

The sound file handling has been the biggest pain in the ass for me to
deal with. The first go-'round on it was too automatic for people to
deal with, and they were always trying to head off the program by doing
things manually. That's why the sound handling is the way it is now
(and I'm still not really happy with it). I literally think about it
every day and have never been able to come up with a better way to do
it.

People also have a general lack of desire to read the documentation on
the web site. I can't really blame them, as reading the documentation
is the last thing I want to do as well. However, it's essential to know
how the program works so that you can prepare to take advantage of its
benefits. Once everything is correctly prpepared, using D3PP is fairly
automatic.

I wanted to make it so that D3PP relieved the user of having to worry
about stuff, but at the same time, I wanted to make sure that the sim
was always left in a state that would allow you to run it *without*
having to use D3PP to do it.

As far as the player records are concerned, nobody appears to care about
it much (nobody's complained about it or asked when I was going to
finish it).

If someone wants real-time help, I have teamspeak, so all we have to do
is arrange a time and a server to use, and I can talk them through the
rough spots.
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