ymenard wrote:
>>"Mitch_A" > wrote
>>While the TIR/VE work very nicely in racing sims it really shines in
>>flight
>>sims. The true freedom of head movement can really only be experienced as
>>words cant adequately describe it
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> Yeah well somehow for racing simulations, there isn't much need for Y-axis
> movements of the head. Is there any way to block the axis with something
> like TrackIR during racing sims? It would give a much more precise idea
> imho. We've gone ages from the bad look-ahead features of C:PR
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C:PR = Crap Precision Racing?