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-   -   rFactor release date? (http://www.autobanter.com/showthread.php?t=38960)

Destroy July 24th 05 06:34 AM

rFactor release date?
 
GT Legends has a release date already(October 2005), wtf is up with rFactor?


Dave Henrie July 24th 05 08:37 AM

Destroy > wrote in
:

> GT Legends has a release date already(October 2005), wtf is up with
> rFactor?


Simbin = a loose organiztion of over 60 people. GTL is a continuation of
previous generation Motor v1.x+

ISI, as somebody here pointed out, has probably less than a half dozen on
it's team. With most of the sim code written by one guy. rF is a least
v2.x of the Motor software.

dh

Steve Whitty July 24th 05 09:25 AM


"Destroy" > wrote in message
...
> GT Legends has a release date already(October 2005), wtf is up with
> rFactor?
>



do you want a finished product or a buggy game?



cheers

steve



Carlos_b July 26th 05 11:27 AM


"Dave Henrie" > wrote in message
7.136...
> Destroy > wrote in
> :
>
>> GT Legends has a release date already(October 2005), wtf is up with
>> rFactor?

>
> Simbin = a loose organiztion of over 60 people. GTL is a continuation of
> previous generation Motor v1.x+


ahhh, i think you'll find that GT Legends is being developed on the Gmotor2
engine same as rfactor

from whats been said on various forums

carlos

>
> ISI, as somebody here pointed out, has probably less than a half dozen on
> it's team. With most of the sim code written by one guy. rF is a least
> v2.x of the Motor software.
>
> dh




David G Fisher July 26th 05 12:24 PM


"Carlos_b" > wrote in message
...
>
> "Dave Henrie" > wrote in message
> 7.136...
>> Destroy > wrote in
>> :
>>
>>> GT Legends has a release date already(October 2005), wtf is up with
>>> rFactor?

>>
>> Simbin = a loose organiztion of over 60 people. GTL is a continuation of
>> previous generation Motor v1.x+

>
> ahhh, i think you'll find that GT Legends is being developed on the
> Gmotor2 engine same as rfactor
>
> from whats been said on various forums
>
> carlos


But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's
then handed over to Simbin to create what is basically a mod. Big
difference.

David G Fisher



Carlos_b July 28th 05 11:43 AM


"David G Fisher" > wrote in message
...
>
> "Carlos_b" > wrote in message
> ...
>>
>> "Dave Henrie" > wrote in message
>> 7.136...
>>> Destroy > wrote in
>>> :
>>>
>>>> GT Legends has a release date already(October 2005), wtf is up with
>>>> rFactor?
>>>
>>> Simbin = a loose organiztion of over 60 people. GTL is a continuation
>>> of
>>> previous generation Motor v1.x+

>>
>> ahhh, i think you'll find that GT Legends is being developed on the
>> Gmotor2 engine same as rfactor
>>
>> from whats been said on various forums
>>
>> carlos

>
> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's
> then handed over to Simbin to create what is basically a mod. Big
> difference.
>
> David G Fisher
>


whats the big difference ? mod my arse. everything in an ISI game is a mod
then

you could just as easily say ISI is creating a mod on the engine
too..........thats just the way the ISI engine is, very open architechture i
guess you could say.
i have read that simbin got the gM2.0 engine mid to late last year in a very
stripped down form, so they are developing a lot of content themselves. from
memory they got the engine with most of the graphics content and are
developing most of the physics code themselves.

carlos



David G Fisher July 29th 05 09:06 PM


"Carlos_b" > wrote in message
...
>
> "David G Fisher" > wrote in message
>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's

>> then handed over to Simbin to create what is basically a mod. Big
>> difference.
>>
>> David G Fisher
>>

>
> whats the big difference ? mod my arse. everything in an ISI game is a mod
> then
>
> you could just as easily say ISI is creating a mod on the engine
> too..........thats just the way the ISI engine is, very open architechture
> i guess you could say.
> i have read that simbin got the gM2.0 engine mid to late last year in a
> very stripped down form, so they are developing a lot of content
> themselves. from memory they got the engine with most of the graphics
> content and are developing most of the physics code themselves.
>
> carlos


Do some more research.


--
David G Fisher



Carlos_b July 29th 05 10:13 PM


"David G Fisher" > wrote in message
...
>
> "Carlos_b" > wrote in message
> ...
>>
>> "David G Fisher" > wrote in message
>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>> It's
>>> then handed over to Simbin to create what is basically a mod. Big
>>> difference.
>>>
>>> David G Fisher
>>>

>>
>> whats the big difference ? mod my arse. everything in an ISI game is a
>> mod then
>>
>> you could just as easily say ISI is creating a mod on the engine
>> too..........thats just the way the ISI engine is, very open
>> architechture i guess you could say.
>> i have read that simbin got the gM2.0 engine mid to late last year in a
>> very stripped down form, so they are developing a lot of content
>> themselves. from memory they got the engine with most of the graphics
>> content and are developing most of the physics code themselves.
>>
>> carlos

>
> Do some more research.
>
>
> --
> David G Fisher
>


why, i've already done enough.

carlos



David G Fisher July 29th 05 10:24 PM


"Carlos_b" > wrote in message
...
>
> "David G Fisher" > wrote in message
> ...
>>
>> "Carlos_b" > wrote in message
>> ...
>>>
>>> "David G Fisher" > wrote in message
>>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>>> It's
>>>> then handed over to Simbin to create what is basically a mod. Big
>>>> difference.
>>>>
>>>> David G Fisher
>>>>
>>>
>>> whats the big difference ? mod my arse. everything in an ISI game is a
>>> mod then
>>>
>>> you could just as easily say ISI is creating a mod on the engine
>>> too..........thats just the way the ISI engine is, very open
>>> architechture i guess you could say.
>>> i have read that simbin got the gM2.0 engine mid to late last year in a
>>> very stripped down form, so they are developing a lot of content
>>> themselves. from memory they got the engine with most of the graphics
>>> content and are developing most of the physics code themselves.
>>>
>>> carlos

>>
>> Do some more research.
>>
>>
>> --
>> David G Fisher
>>

>
> why, i've already done enough.
>
> carlos


Yea, I guess you're right. The new game engine was easy to create. ISI just
added a few lines of code and then took 8 months off.

Nothing to it.

Brilliant.


--
David G Fisher



Carlos_b July 29th 05 11:12 PM

Jacque at Simbin wrote:
"GTL is not built on an existing engine. SimBin received low level graphics
code 8 months ago and have been working on it since then. Unlike GTR, GTL is
not based on any existing 'running' engine so looking to rfactor for
features won't help."

knepleyp from ISI wrote:
"Just because GTL doesn't use the same exact netcode as rFactor doesn't mean
that they can't steal a few of the improvements for their network library.
They have some new net coders since GTR came out, some from DICE (made
BF1942)."

this is what i and many others can go on

obviously you have some behind the scenes, super secret, never before seen
information............which you may want to share or point us in the
direction of.........but probably not!

carlos

"David G Fisher" > wrote in message
...
>
> "Carlos_b" > wrote in message
> ...
>>
>> "David G Fisher" > wrote in message
>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor.
>>>> It's
>>> then handed over to Simbin to create what is basically a mod. Big
>>> difference.
>>>
>>> David G Fisher
>>>

>>
>> whats the big difference ? mod my arse. everything in an ISI game is a
>> mod then
>>
>> you could just as easily say ISI is creating a mod on the engine
>> too..........thats just the way the ISI engine is, very open
>> architechture i guess you could say.
>> i have read that simbin got the gM2.0 engine mid to late last year in a
>> very stripped down form, so they are developing a lot of content
>> themselves. from memory they got the engine with most of the graphics
>> content and are developing most of the physics code themselves.
>>
>> carlos

>
> Do some more research.
>
>
> --
> David G Fisher
>





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