rFactor release date?
GT Legends has a release date already(October 2005), wtf is up with rFactor?
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Destroy > wrote in
: > GT Legends has a release date already(October 2005), wtf is up with > rFactor? Simbin = a loose organiztion of over 60 people. GTL is a continuation of previous generation Motor v1.x+ ISI, as somebody here pointed out, has probably less than a half dozen on it's team. With most of the sim code written by one guy. rF is a least v2.x of the Motor software. dh |
"Destroy" > wrote in message ... > GT Legends has a release date already(October 2005), wtf is up with > rFactor? > do you want a finished product or a buggy game? cheers steve |
"Dave Henrie" > wrote in message 7.136... > Destroy > wrote in > : > >> GT Legends has a release date already(October 2005), wtf is up with >> rFactor? > > Simbin = a loose organiztion of over 60 people. GTL is a continuation of > previous generation Motor v1.x+ ahhh, i think you'll find that GT Legends is being developed on the Gmotor2 engine same as rfactor from whats been said on various forums carlos > > ISI, as somebody here pointed out, has probably less than a half dozen on > it's team. With most of the sim code written by one guy. rF is a least > v2.x of the Motor software. > > dh |
"Carlos_b" > wrote in message ... > > "Dave Henrie" > wrote in message > 7.136... >> Destroy > wrote in >> : >> >>> GT Legends has a release date already(October 2005), wtf is up with >>> rFactor? >> >> Simbin = a loose organiztion of over 60 people. GTL is a continuation of >> previous generation Motor v1.x+ > > ahhh, i think you'll find that GT Legends is being developed on the > Gmotor2 engine same as rfactor > > from whats been said on various forums > > carlos But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's then handed over to Simbin to create what is basically a mod. Big difference. David G Fisher |
"David G Fisher" > wrote in message ... > > "Carlos_b" > wrote in message > ... >> >> "Dave Henrie" > wrote in message >> 7.136... >>> Destroy > wrote in >>> : >>> >>>> GT Legends has a release date already(October 2005), wtf is up with >>>> rFactor? >>> >>> Simbin = a loose organiztion of over 60 people. GTL is a continuation >>> of >>> previous generation Motor v1.x+ >> >> ahhh, i think you'll find that GT Legends is being developed on the >> Gmotor2 engine same as rfactor >> >> from whats been said on various forums >> >> carlos > > But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's > then handed over to Simbin to create what is basically a mod. Big > difference. > > David G Fisher > whats the big difference ? mod my arse. everything in an ISI game is a mod then you could just as easily say ISI is creating a mod on the engine too..........thats just the way the ISI engine is, very open architechture i guess you could say. i have read that simbin got the gM2.0 engine mid to late last year in a very stripped down form, so they are developing a lot of content themselves. from memory they got the engine with most of the graphics content and are developing most of the physics code themselves. carlos |
"Carlos_b" > wrote in message ... > > "David G Fisher" > wrote in message >>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. It's >> then handed over to Simbin to create what is basically a mod. Big >> difference. >> >> David G Fisher >> > > whats the big difference ? mod my arse. everything in an ISI game is a mod > then > > you could just as easily say ISI is creating a mod on the engine > too..........thats just the way the ISI engine is, very open architechture > i guess you could say. > i have read that simbin got the gM2.0 engine mid to late last year in a > very stripped down form, so they are developing a lot of content > themselves. from memory they got the engine with most of the graphics > content and are developing most of the physics code themselves. > > carlos Do some more research. -- David G Fisher |
"David G Fisher" > wrote in message ... > > "Carlos_b" > wrote in message > ... >> >> "David G Fisher" > wrote in message >>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>> It's >>> then handed over to Simbin to create what is basically a mod. Big >>> difference. >>> >>> David G Fisher >>> >> >> whats the big difference ? mod my arse. everything in an ISI game is a >> mod then >> >> you could just as easily say ISI is creating a mod on the engine >> too..........thats just the way the ISI engine is, very open >> architechture i guess you could say. >> i have read that simbin got the gM2.0 engine mid to late last year in a >> very stripped down form, so they are developing a lot of content >> themselves. from memory they got the engine with most of the graphics >> content and are developing most of the physics code themselves. >> >> carlos > > Do some more research. > > > -- > David G Fisher > why, i've already done enough. carlos |
"Carlos_b" > wrote in message ... > > "David G Fisher" > wrote in message > ... >> >> "Carlos_b" > wrote in message >> ... >>> >>> "David G Fisher" > wrote in message >>>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>>> It's >>>> then handed over to Simbin to create what is basically a mod. Big >>>> difference. >>>> >>>> David G Fisher >>>> >>> >>> whats the big difference ? mod my arse. everything in an ISI game is a >>> mod then >>> >>> you could just as easily say ISI is creating a mod on the engine >>> too..........thats just the way the ISI engine is, very open >>> architechture i guess you could say. >>> i have read that simbin got the gM2.0 engine mid to late last year in a >>> very stripped down form, so they are developing a lot of content >>> themselves. from memory they got the engine with most of the graphics >>> content and are developing most of the physics code themselves. >>> >>> carlos >> >> Do some more research. >> >> >> -- >> David G Fisher >> > > why, i've already done enough. > > carlos Yea, I guess you're right. The new game engine was easy to create. ISI just added a few lines of code and then took 8 months off. Nothing to it. Brilliant. -- David G Fisher |
Jacque at Simbin wrote:
"GTL is not built on an existing engine. SimBin received low level graphics code 8 months ago and have been working on it since then. Unlike GTR, GTL is not based on any existing 'running' engine so looking to rfactor for features won't help." knepleyp from ISI wrote: "Just because GTL doesn't use the same exact netcode as rFactor doesn't mean that they can't steal a few of the improvements for their network library. They have some new net coders since GTR came out, some from DICE (made BF1942)." this is what i and many others can go on obviously you have some behind the scenes, super secret, never before seen information............which you may want to share or point us in the direction of.........but probably not! carlos "David G Fisher" > wrote in message ... > > "Carlos_b" > wrote in message > ... >> >> "David G Fisher" > wrote in message >>>> But the guys at ISI had to *create* the gMotor2 engine for rFactor. >>>> It's >>> then handed over to Simbin to create what is basically a mod. Big >>> difference. >>> >>> David G Fisher >>> >> >> whats the big difference ? mod my arse. everything in an ISI game is a >> mod then >> >> you could just as easily say ISI is creating a mod on the engine >> too..........thats just the way the ISI engine is, very open >> architechture i guess you could say. >> i have read that simbin got the gM2.0 engine mid to late last year in a >> very stripped down form, so they are developing a lot of content >> themselves. from memory they got the engine with most of the graphics >> content and are developing most of the physics code themselves. >> >> carlos > > Do some more research. > > > -- > David G Fisher > |
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