PS2 Force Feedback vs. PC
Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I play a
lot of GPL NR2003, F1C, LFS, so I know what the PC can do.I'm thinking about getting a wheel for a PS2, and also considering getting an XBox. I know that there is at least one wheel that supports both. The only problem is that my Logitech Formula Force (PC) is starting to show it's age, and I was thinking of upgrading to the driving force pro, which is not XBox compatible. So my dilema is, is the FF on PS2 worth getting a Driving Force Pro, and eventually an XBox wheel, or go with a cheaper wheel for the consoles? Whew! Thanks for any advice. |
Force feedback on the consoles generally isn't as detailed as on the
PC. The USB wheels recommended for the PS2 are Logitech wheels, but they're not officially branded as being both PC and PS2 compatible. There is a nice FF wheel coming out fo the XBox in conjunction with Forza Motosports, but there are no other FF wheels in existance for the XBox. This wheel will not be PC compatible. The wheel will be $150 and can also be purchased with a seat and frame. For $150, it better be good. I've used my Logitech Momo with my PC and PS2. It's twitchy on the PS2 and difficult to calibrate. It's not officialy supported so I can't complain. Most of the effects are bumps from hitting cars, rumble strips etc. I don't recall feeling weight transfer. |
"Mike King" > wrote in message
6.121... > Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I play a Technically speaking, PS2 or consoles in general don't have force feedback. They just have "rumble" capabilities. A small motor/weight combo like those used in a pager can give you a shake with precise timing, but that's hardly force feedback. --KC |
"Kasey Chang \(remove EATSPAM to reply\)" >
wrote in om: > "Mike King" > wrote in message > 6.121... >> Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I > play a > > Technically speaking, PS2 or consoles in general don't have force > feedback. > They just have "rumble" capabilities. A small motor/weight combo like > those > used in a pager can give you a shake with precise timing, but that's > hardly > force feedback. > > --KC > > > That's what I thought. Sounds like an inexpensive wheel for the consoles, and something else for my PC. Thanks |
The PS2 does have force feedback not just rumble effects. The XBox
will have force feedback with the new wheel and Forza. There's no reason why either platform can't have effects as good as GPL, LFS or any other PC title. There's just not enough interest or a large enough market to make it a worthy feature in most gamers eyes. |
Mike you might google this group (search it ) because of 9 posters, seems 8
of them really really like the playstation/PC force pro wheel by logitech, and the other guy only just liked it Heheheheee Mike King enlightened us with: > "Kasey Chang \(remove EATSPAM to reply\)" > > wrote in > om: > >> "Mike King" > wrote in message >> 6.121... >>> Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. >>> I play a >> >> Technically speaking, PS2 or consoles in general don't have force >> feedback. >> They just have "rumble" capabilities. A small motor/weight combo like >> those >> used in a pager can give you a shake with precise timing, but that's >> hardly >> force feedback. >> >> --KC >> >> >> > > That's what I thought. Sounds like an inexpensive wheel for the > consoles, and something else for my PC. > Thanks |
> schreef in bericht ups.com... > The PS2 does have force feedback not just rumble effects. The XBox > will have force feedback with the new wheel and Forza. There's no > reason why either platform can't have effects as good as GPL, LFS or > any other PC title. There's just not enough interest or a large > enough market to make it a worthy feature in most gamers eyes. The Gamecube has a Logitech force-feedback wheel as well. IMO it's surprisingly good with R-Racing (you do feel weight transfer there), as well as the more arcade-style Burnout 2. Even more surprising, there's a handheld force-feedback controller for the PSOne, called JogCon. It came with Ridge Racer 4, where it was a fun addition but not great (weight transfer could be felt). But with V-Rally 2 it was really very impressive, you could really feel the typical resistance on the front wheels of driving through snow or mud, as well as asphalt and gravel. Gran Turismo 2 was supposed to support it, but it was really terribly executed in the demo and left out of the final version. Which is the main reason the JogCon flopped (it wasn't easy to hold as well). (BTW a great aspect of R-Racing is the commentary you get while driving, telling you things like you have to brake earlier, aim closer to the inside of the turn, go through turns faster etc. etc., really great. It also tells you when you've taken a turn really well. With a little bit of tuning the handling of the cars is pretty nice in that game, it's a lot of fun to play). On the Gamecube it comes with Pacman VS, which is a lot of fun as well. |
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For-Example wrote:
> Are you sure about FF on the Xbox? Logitech has stated on the record that the Xbox does *not* support FF. They also said they plenty of ideas should that change. It appears to be a problem with the XDK. There's a story on this at IGN in relation to Forza. Sucks ass, IMO. I might hold out hope if Ed Fries was still around, but Microsoft Games seems to have taken a turn towards chicken **** with his departure (may be the cause of it). Ideally, they would add drivers to the XDK and I could use my Driving Force Pro in Forza. Anything less, and I'm sticking to PS2 and PC for simulation racing, and Xbox for arcade racing only. |
Well, Logitech doesn't know what they're talking about. According to
the movie at this link: http://www.gamespot.com/xbox/driving...ort/media.html The Speedster 3 driving wheel will support FF. Granted, you never know until things hit the showroom floor, but it does appear that Logitech is dead wrong in this case. |
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