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-   -   PS2 Force Feedback vs. PC (http://www.autobanter.com/showthread.php?t=22557)

Mike King January 28th 05 01:48 PM

PS2 Force Feedback vs. PC
 
Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I play a
lot of GPL NR2003, F1C, LFS, so I know what the PC can do.I'm thinking
about getting a wheel for a PS2, and also considering getting an XBox. I
know that there is at least one wheel that supports both. The only problem
is that my Logitech Formula Force (PC) is starting to show it's age, and I
was thinking of upgrading to the driving force pro, which is not XBox
compatible.
So my dilema is, is the FF on PS2 worth getting a Driving Force Pro, and
eventually an XBox wheel, or go with a cheaper wheel for the consoles?
Whew!
Thanks for any advice.

[email protected] January 28th 05 03:31 PM

Force feedback on the consoles generally isn't as detailed as on the
PC. The USB wheels recommended for the PS2 are Logitech wheels, but
they're not officially branded as being both PC and PS2 compatible.
There is a nice FF wheel coming out fo the XBox in conjunction with
Forza Motosports, but there are no other FF wheels in existance for the
XBox. This wheel will not be PC compatible. The wheel will be $150
and can also be purchased with a seat and frame. For $150, it better
be good.

I've used my Logitech Momo with my PC and PS2. It's twitchy on the PS2
and difficult to calibrate. It's not officialy supported so I can't
complain. Most of the effects are bumps from hitting cars, rumble
strips etc. I don't recall feeling weight transfer.


Kasey Chang \(remove EATSPAM to reply\) January 28th 05 04:38 PM

"Mike King" > wrote in message
6.121...
> Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I

play a

Technically speaking, PS2 or consoles in general don't have force
feedback.
They just have "rumble" capabilities. A small motor/weight combo like
those
used in a pager can give you a shake with precise timing, but that's
hardly
force feedback.

--KC



Mike King January 28th 05 05:13 PM

"Kasey Chang \(remove EATSPAM to reply\)" >
wrote in om:

> "Mike King" > wrote in message
> 6.121...
>> Can anyone comment on FF on a PS2 vs. a PC? Just general opinions. I

> play a
>
> Technically speaking, PS2 or consoles in general don't have force
> feedback.
> They just have "rumble" capabilities. A small motor/weight combo like
> those
> used in a pager can give you a shake with precise timing, but that's
> hardly
> force feedback.
>
> --KC
>
>
>


That's what I thought. Sounds like an inexpensive wheel for the consoles,
and something else for my PC.
Thanks

[email protected] January 28th 05 05:18 PM

The PS2 does have force feedback not just rumble effects. The XBox
will have force feedback with the new wheel and Forza. There's no
reason why either platform can't have effects as good as GPL, LFS or
any other PC title. There's just not enough interest or a large
enough market to make it a worthy feature in most gamers eyes.


Plowboy2 January 28th 05 07:33 PM

Mike you might google this group (search it ) because of 9 posters, seems 8
of them really really like the playstation/PC force pro wheel by logitech,
and the other guy only just liked it Heheheheee



Mike King enlightened us with:
> "Kasey Chang \(remove EATSPAM to reply\)"
> > wrote in
> om:
>
>> "Mike King" > wrote in message
>> 6.121...
>>> Can anyone comment on FF on a PS2 vs. a PC? Just general opinions.
>>> I play a

>>
>> Technically speaking, PS2 or consoles in general don't have force
>> feedback.
>> They just have "rumble" capabilities. A small motor/weight combo like
>> those
>> used in a pager can give you a shake with precise timing, but that's
>> hardly
>> force feedback.
>>
>> --KC
>>
>>
>>

>
> That's what I thought. Sounds like an inexpensive wheel for the
> consoles, and something else for my PC.
> Thanks




Milan Pollé January 28th 05 09:37 PM


> schreef in bericht
ups.com...
> The PS2 does have force feedback not just rumble effects. The XBox
> will have force feedback with the new wheel and Forza. There's no
> reason why either platform can't have effects as good as GPL, LFS or
> any other PC title. There's just not enough interest or a large
> enough market to make it a worthy feature in most gamers eyes.


The Gamecube has a Logitech force-feedback wheel as well. IMO it's
surprisingly good with R-Racing (you do feel weight transfer there), as well
as the more arcade-style Burnout 2.

Even more surprising, there's a handheld force-feedback controller for the
PSOne, called JogCon. It came with Ridge Racer 4, where it was a fun
addition but not great (weight transfer could be felt). But with V-Rally 2
it was really very impressive, you could really feel the typical resistance
on the front wheels of driving through snow or mud, as well as asphalt and
gravel. Gran Turismo 2 was supposed to support it, but it was really
terribly executed in the demo and left out of the final version. Which is
the main reason the JogCon flopped (it wasn't easy to hold as well).

(BTW a great aspect of R-Racing is the commentary you get while driving,
telling you things like you have to brake earlier, aim closer to the inside
of the turn, go through turns faster etc. etc., really great. It also tells
you when you've taken a turn really well. With a little bit of tuning the
handling of the cars is pretty nice in that game, it's a lot of fun to
play). On the Gamecube it comes with Pacman VS, which is a lot of fun as
well.



For-Example January 28th 05 10:22 PM

wrote:
> The PS2 does have force feedback not just rumble effects. The XBox
> will have force feedback with the new wheel and Forza. There's no
> reason why either platform can't have effects as good as GPL, LFS or
> any other PC title. There's just not enough interest or a large
> enough market to make it a worthy feature in most gamers eyes.


Are you sure about FF on the Xbox? What wheel and what titles support it?
I thought it was "vibration" only, which has kept me from buying one.



Eric Tetz January 28th 05 11:52 PM

For-Example wrote:
> Are you sure about FF on the Xbox?


Logitech has stated on the record that the Xbox does *not* support FF.
They also said they plenty of ideas should that change. It appears to
be a problem with the XDK. There's a story on this at IGN in relation
to Forza.

Sucks ass, IMO. I might hold out hope if Ed Fries was still around, but
Microsoft Games seems to have taken a turn towards chicken **** with
his departure (may be the cause of it). Ideally, they would add drivers
to the XDK and I could use my Driving Force Pro in Forza. Anything
less, and I'm sticking to PS2 and PC for simulation racing, and Xbox
for arcade racing only.


[email protected] January 29th 05 05:39 AM

Well, Logitech doesn't know what they're talking about. According to
the movie at this link:

http://www.gamespot.com/xbox/driving...ort/media.html

The Speedster 3 driving wheel will support FF. Granted, you never know
until things hit the showroom floor, but it does appear that Logitech
is dead wrong in this case.



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